EMPEROR PRYCE
WAR SEASON "THE WEAK EXPOSED!"
Takeda mains key in!!
What's your opinion and please back it. Seeing as I'm only interested in everyone's opinion I will also give my own. Please be aware this is my opinion and should be treated as such. This thread is not made to become argumentative and if it does, I'll request a mod to close it.
First I'll start with Pros and Cons of both variations. Keep in mind I am only talking about Takedas tools, match ups are a non-factor in this discussion.
RONIN:
-PROS-
-Gains overhead low string that works as a decent starter for ok damage. The range is alright and the string is cancelable in all 3 points.
-212 is a great string for ending combos in hard knockdown. Also has decent range.
-Both blade drop and blade summon can evoke plus frames which adds to his pressure.. Kind of. (More on this in Cons)**
-Has a fireball with great recovery and travel speed. EX fireball is extremely hard to jump over, and impossible for some characters. Also ex fireball eats projectiles. Decent start up, nothing too great.
-Gains access to armored wake up in Shiryu Ryu Kan. Better start up than all his other options.
-Blade drop is good for mindgames if used properly. Blade summon can be converted from if used as anti air.
-CONS-
-Lacks in the damage department both meterless and metered. This variations damage is average. Nothing spectacular.
-Plus frames on blade kall or drop normally aren't enough to keep a seasoned opponent respecting you. the string he gains most advantage in (33) is short ranged and u will very rarely see outside of combos.
-Easily zoned. Sure he has a fireball, and even a reflect, but against competent ACTUAL zoners, he gets bodied trying to compete with them.
-Loses kunai as space control tool.
-If you lose the blade (get hit while its out) you have to deal with your opponents pressure while trying to get the blade back safely. Which can also unknowingly lead to input errors (df1 when you thought the blade was still down, but it wasnt lol)
-Loses midscreen control tools and is forced to either play f1 2+4 game or full screen, working your way in. Not where takeda wants to be.
-one of Takedas greatest assets, the teleport, is not in this variation.
-SHIRAI RYU-
-Pros
-Gains teleport and access to kunai
-Better damage off of any given hit
-B21 is the long whip overhead, allowing for pressure from places no other character can mimic.
-Easier/More damage off of air to air conversions.
-Teleport and air teleport to close the gap.
-Retains better control in the neutral.
-Some of the highest if not the highest unbreakable damage in the game.
-Ex kunai unblockables, which exist in lasher as well, but SR gets better damage.
Cons
-Strings ending in kunai can normally be armored out of (one exception being b11 close kunai).
-No good armor attacks to deal with pressure.
-Doesn't gain much from having a cornered opponent.
-Loses overhead low string in favor of the normal b21.
-My verdict-
I choose shirai ryu because I feel this is the way NRS intended for the character to be played.
He is a high risk high reward character who excells at normal-based zoning and can control the neutral from practically anywhere on the screen.
Ronin is NOT bad whatsoever. He is a very competent character, but I feel he has two major problems. Covering distance, and moving in when full screen. Sure he has a projectile, but its not the greatest and its only use is really to put SOMETHING on screen to keep your opponent on their toes. Reflect is just that, a reflect. Hard on reaction to most projectiles at most distances, but good when u have a read.
Losing kunai is also a big factor, kunai as a ground based zoning tool works so well to cover space that a slow normally wouldn't be able to in time. Kunai is also good for baiting jumps to catch f1 2+4 anti airs.
Teleport mindgames are key to takeda. He plays most of his SR game based around this mind game.
Which brings up another point of mine, takeda is not a mix up character. He's a mind game character. He plays based on how his opponent reacts to him, and works against that with the tools he has at his disposal.
Tl;Dr
SR is best IMO although ronin is still awesome and should not be overlooked.
What's your opinion and please back it. Seeing as I'm only interested in everyone's opinion I will also give my own. Please be aware this is my opinion and should be treated as such. This thread is not made to become argumentative and if it does, I'll request a mod to close it.
First I'll start with Pros and Cons of both variations. Keep in mind I am only talking about Takedas tools, match ups are a non-factor in this discussion.
RONIN:
-PROS-
-Gains overhead low string that works as a decent starter for ok damage. The range is alright and the string is cancelable in all 3 points.
-212 is a great string for ending combos in hard knockdown. Also has decent range.
-Both blade drop and blade summon can evoke plus frames which adds to his pressure.. Kind of. (More on this in Cons)**
-Has a fireball with great recovery and travel speed. EX fireball is extremely hard to jump over, and impossible for some characters. Also ex fireball eats projectiles. Decent start up, nothing too great.
-Gains access to armored wake up in Shiryu Ryu Kan. Better start up than all his other options.
-Blade drop is good for mindgames if used properly. Blade summon can be converted from if used as anti air.
-CONS-
-Lacks in the damage department both meterless and metered. This variations damage is average. Nothing spectacular.
-Plus frames on blade kall or drop normally aren't enough to keep a seasoned opponent respecting you. the string he gains most advantage in (33) is short ranged and u will very rarely see outside of combos.
-Easily zoned. Sure he has a fireball, and even a reflect, but against competent ACTUAL zoners, he gets bodied trying to compete with them.
-Loses kunai as space control tool.
-If you lose the blade (get hit while its out) you have to deal with your opponents pressure while trying to get the blade back safely. Which can also unknowingly lead to input errors (df1 when you thought the blade was still down, but it wasnt lol)
-Loses midscreen control tools and is forced to either play f1 2+4 game or full screen, working your way in. Not where takeda wants to be.
-one of Takedas greatest assets, the teleport, is not in this variation.
-SHIRAI RYU-
-Pros
-Gains teleport and access to kunai
-Better damage off of any given hit
-B21 is the long whip overhead, allowing for pressure from places no other character can mimic.
-Easier/More damage off of air to air conversions.
-Teleport and air teleport to close the gap.
-Retains better control in the neutral.
-Some of the highest if not the highest unbreakable damage in the game.
-Ex kunai unblockables, which exist in lasher as well, but SR gets better damage.
Cons
-Strings ending in kunai can normally be armored out of (one exception being b11 close kunai).
-No good armor attacks to deal with pressure.
-Doesn't gain much from having a cornered opponent.
-Loses overhead low string in favor of the normal b21.
-My verdict-
I choose shirai ryu because I feel this is the way NRS intended for the character to be played.
He is a high risk high reward character who excells at normal-based zoning and can control the neutral from practically anywhere on the screen.
Ronin is NOT bad whatsoever. He is a very competent character, but I feel he has two major problems. Covering distance, and moving in when full screen. Sure he has a projectile, but its not the greatest and its only use is really to put SOMETHING on screen to keep your opponent on their toes. Reflect is just that, a reflect. Hard on reaction to most projectiles at most distances, but good when u have a read.
Losing kunai is also a big factor, kunai as a ground based zoning tool works so well to cover space that a slow normally wouldn't be able to in time. Kunai is also good for baiting jumps to catch f1 2+4 anti airs.
Teleport mindgames are key to takeda. He plays most of his SR game based around this mind game.
Which brings up another point of mine, takeda is not a mix up character. He's a mind game character. He plays based on how his opponent reacts to him, and works against that with the tools he has at his disposal.
Tl;Dr
SR is best IMO although ronin is still awesome and should not be overlooked.