What's new

General/Other - Ronin Ronin General Discussion Thread

Sooo after today's patch 2 things i noticed:

1) Blade call is now -5 on block (screw you kung lao lol)

2) Uhhhh have i been that out of it this week, or did he get a new call back move where it just comes into his hand with out firing off? I swear it wasn't there before...
 

LiangHuBBB

Warrior
with the recent patch
Takeda (Ronin) - Added a new move “Quick Kall” (Down, Towards, Front Punch) which quickly returns a dropped blade without doing an attack.

• Takeda (Shirai Ryu) – He will now always teleport to the other side when doing the Air Shirai Ryu Port
 

AssassiN

Warrior
Today was the first day I checked out Ronin and noticed he has a second recall without activating the sword.
I was thinking to myself, how come I've never seen this in the Ronin thread? Seems like Ronin has the possibility of having + frames of certain strings.

Kinda cool they added this with the patch.
FYI, F122+4 and F12+4 doesn't have that crazy cancel advantage(game saids it has 50-60 cancel advantage). But it still has a lot of cancel advantage, around 30 is my best guess.
 
So here's something I found for this variation


B3 xx blade drop and B21 2+4 xx blade drop are plus on block, can chase backdashes with f12 2+4 xx quick kall to retrieve your sword + continue your pressure.
 
Found a combo nobody mentioned yet:

44, ex bf 2, run, 44, df 1 - 34% 1 meter

Pretty simple and good corner carry aswell.

EDIT: In corner: 44, ex bf 2, njp, 44, df 1 - 36% 1 meter
 

BoricuaHeat

PSN:KrocoCola
Decided to hit up the lab and learn the Ronin variation, didn't know I would fall in love with this version of Takeda.

To start things off B212+4 xx DB1 leaves you at +2 on block (so with MKX's system it's +3 if they decide mash out with a normal) allowing them to mash out with a 7 frame poke if you decide to use your D1, however there many ways to earn respect from your opponent as to allow continued pressure.

One of your options is instant air NJ2 catches even 5 frame D1's (if they recover in about 15 frames) which allows for a quick meter less punish, however this can be risky because you risk giving up pressure for a punish attempt that can lead to you eating a full combo, thankfully this isn't your only option.

While the blade is set, Takeda's DB1 starts up in 6 frames (can be enhanced for full combo) and has the amazing trait of being a multi hit move which breaks armor. This is your go to option for getting them to respect multiple pressure strings that aren't granting you advantage after setting DB1 (at the moment I've only gotten B212+4 to succeed) and allows for some very creative scenarios to put your opponent in.

Now that you have it set you can gain access to using Quick Call which allows strings such as F21 and F122+4 to have advantage on block +2/3 and +4/5 (traded with Kotals D3 which is 6 frames with raw F1) respectively. I haven't been able to go into the specific examples on the strings (everything that is possible with B2122+4 xx DB1 should work with F21 xx DF1) but it lead to some interesting pressure options, I'll be sure to look into it when possible.

I made it quick video testing a lot of strings plus the ones mentioned and with a little example of the possible pressure with special cancels at the end.


EDIT: Thankfully there are miscalculations with strings canceled into Quick Call. F122+4 xx Quick Call is +6/7 and F21 xx Quick Call is +4/5.
 
Last edited:

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
Using the new quick kall move takeda gets a lot of advantage from moves he normally wouldn't.

F12 2+3 quick kall f12 2+3 beats out liu kangs 5 frame standing 1. As does f12 2+3 quick kall b23 2+3

B3 quick kall d3 also gives you sizable frame advantage.

Ive also figured out a few "bladeless" combos but holy shit are they difficult.
 

BoricuaHeat

PSN:KrocoCola
Using the new quick kall move takeda gets a lot of advantage from moves he normally wouldn't.

F12 2+3 quick kall f12 2+3 beats out liu kangs 5 frame standing 1. As does f12 2+3 quick kall b23 2+3

B3 quick kall d3 also gives you sizable frame advantage.

Ive also figured out a few "bladeless" combos but holy shit are they difficult.
B3 xx Quick Call seems to be +3/4 (traded with 6 framers with D1).

Thankfully I miscalculated the frame data on F122+4 xx Quick Call, it seems to be +6/7 (trades with 6 framers while using 2). This is gonna make for some amazing corner pressure, Ronin shaping up to have some good offense.
 
I haven't played since last week pre patch but I've done most of these BnBs. I have to say this is a great combo video for the Ronin variation. I still need more information on the block strings for Ronin. For the damage he puts out I'd say impressive corner combos.
 

BoricuaHeat

PSN:KrocoCola
Sadly there's an error in the frame data for Ronin.

Blade Call starts up in 8 frames (it's listed as 6 start up).
 

GuerillaTactix

#bufftakeda
I love what you guys are doing in here. Personally I'm a little worried about this variation.. Have any of you gotten to a place where you'd rather use it over Shirai Ryu? Like what match ups has it helped in? What weakness does he address and what strengths does he use? I'm ready to learn my next variation but I've gotta say I haven't found a reason to touch this one over the other two out except for sheer props.. Does he handle pressure better??
 
I'm pretty rushdown with this variation and you really have no choice says your teleport option is gone. I still have trouble getting out of corners but pressuring into the corner is easywith the right mix ups and timing. what the Shira Ryu variation its easy to control space with a good defense. However in the Lasher variation I cannot seem to control space because the special moves have too many startup frames. That's how I see it
 

SnowboardRX

^ You have no idea who this guy is ^
Only variation I use. Don't like the other two. He has great mix-ups and rushdown potential.
My only "complaint" with this variation is the lower damage output compared to other fighters but that would be me nitpicking at it.
 

AssassiN

Warrior
Things I discovered when playing around it for a little bit.

EX Blade Summon Back has armor on start-up, really good to bait and punish.
Normal and EX destroy almost any armored attempt the opponent throws at you. Look out for very fast armored attacks(Tempest Lao for example).
EX won't launch for combo if opponent used armor.

B212+4 and 21 have the most cancel advantage(in-game frame data is wrong).
You can safely set up your blade drop and block any attack in time. Not only is Takeda safe, he can do the callback after the drop and it's a true blockstring.
That means if the opponent tries to poke out, armor or backdash you can launch for a full combo if you time it right.
He has a window to do the callback. At it's earliest: true blockstring, later: punish any attempts to escape(poke, armor or backdash)

Once the opponent starts respecting it, you can go in for a throw or use F122+4~Quick Kall(returns the blade without activiting it) to be at +6.
You're in range for F3, B212+4, 21, B11, D3, D4
 
Last edited:

BoricuaHeat

PSN:KrocoCola
I love what you guys are doing in here. Personally I'm a little worried about this variation.. Have any of you gotten to a place where you'd rather use it over Shirai Ryu? Like what match ups has it helped in? What weakness does he address and what strengths does he use? I'm ready to learn my next variation but I've gotta say I haven't found a reason to touch this one over the other two out except for sheer props.. Does he handle pressure better??
Say your fighting someone like Kung Jin who blatantly shuts down any attempt of using B2 with his dive kick or has you eat a full combo from armoring through your block strings, that's when you wanna pick Ronin over the other two.

You can still zone to an extent but now gain access to proper rush down tools along with good mix ups and a good armored move which Takeda lacks in the other variations. The damage may be low but you have more chances to land hits as opposed to the other two.
 

GuerillaTactix

#bufftakeda
Say your fighting someone like Kung Jin who blatantly shuts down any attempt of using B2 with his dive kick or has you eat a full combo from armoring through your block strings, that's when you wanna pick Ronin over the other two.

You can still zone to an extent but now gain access to proper rush down tools along with good mix ups and a good armored move which Takeda lacks in the other variations. The damage may be low but you have more chances to land hits as opposed to the other two.
Ok. Thanks. I actually haven't fought a good Kung Jin yet so I wouldn't have known that till I'd gotten smacked around several times. In my opinion I hate how high execution ronin feels for how little damage he puts out. It's just a lose lose for me right now.. I'll put in the work.
 

Colares

Apprentice
I'm having fun vs opponent in the corner ending in tornado kick close blade throw and jump over so they wake up to the wrong side and the sword is close enough to hit opponent whichever side you're on by the end.