you can do this combo without the jumpin, it just requires slight adjustment you can also do a b21 variant where you doHere goes a b3 combo with a meterless blade launch. Haha
It only works off a jump in 2!!
ji2b3xdb1(mid)db1 njp 21 df3 its like 31 percent
Works fine for me. Keep trying.I havent gotten it to work on a b3 without the ji2. But il try it more
What do you mean?35% meterless mid and corner ? someone ?
He wants someone to give him a combo meeting those criteria?What do you mean?
indeed Bro xDHe wants someone to give him a combo meeting those criteria?
He wants someone to give him a combo meeting those criteria?
I don't think that exists (without db3 shenanigans). Why are you looking for specifically 35%? Last time I checked, 32% (j2,b3xxdb1db1,njp,f21xxdf1) was the highest.indeed Bro xD
I don't think that exists (without db3 shenanigans). Why are you looking for specifically 35%? Last time I checked, 32% (j2,b3xxdb1db1,njp,f21xxdf1) was the highest.
i dont know about how well you may need - my SR is way better than my Ronin but i def need more Kotal match up MU knowledge for all my takedas. add me if you like xAIECHESxWho here plays Ronin Takeda well on xb1? I would like some MU exp
thank ui dont know about how well you may need - my SR is way better than my Ronin but i def need more Kotal match up MU knowledge for all my takedas. add me if you like xAIECHESx
Blade call and ex blade call is -5. You can poke if you block either of those. When do you use your armor?Any tips about countering Ronin pressure?
I'm not too experienced in this matchup, and still have some doubts about how to escape without using meter from b212+4xxdb1, f12+4xxdf1 pressure. thanks for the answers
I know blade call leaves takeda at disadvantage, but what my opponents usually do doesn't involvw that move. They only do blade drop or df1, I don't remember the name of the move. They seem to be very plus all the time.Blade call and ex blade call is -5. You can poke if you block either of those. When do you use your armor?
Df1, you mean quick blade call. You can poke after that. Takeda's next options are f1 (8 frame startup), b2 (11 frame startup) and d3 (12 frame startup). So if you play a character with a 6/7 frame poke (jax, quan) you can poke out.I know blade call leaves takeda at disadvantage, but what my opponents usually do doesn't involvw that move. They only do blade drop or df1, I don't remember the name of the move. They seem to be very plus all the time.
I use armor after they do blade drop or df1, I don't know of any other way to stop their pressure
d1 or armor are the best options based options based on your character, I think some reversal specials also workI know blade call leaves takeda at disadvantage, but what my opponents usually do doesn't involvw that move. They only do blade drop or df1, I don't remember the name of the move. They seem to be very plus all the time.
I use armor after they do blade drop or df1, I don't know of any other way to stop their pressure