Zoidberg747
My blades will find your heart
Discuss Takeda's Ronin variation here.
Great combos but the blade drop/call is db1, not df1. Also I don't think bf3 is a move, I assume you are talking about fist flurry?Takeda's Ronin Varition is a very creative one and definietly for mixups and setups. Less zoning, more spacing control with this one but i appreciate the swaggy combos he gets out of this. I've managed to get the highest 33% 1bar. I havent worked on anything in corner yet.
Ronin BnBs (1 meter):
jip, b112, 21, df1,df1(EX), 21, bf3 - 19 hits 33%
f12,2+3 df1,df1(EX), 21, bf3 - 17 hits 27%
jip, b21, df1,df1(EX), 21, bf3 - 16 hits 29%
jip, 21, df1, df1(EX), 21, bf3- 16 hits 31%
I'll try to upload some vids later.
You're absolutely right. Correction made. But yes, most of the combos have to end with fist furry for adequate damage. Normal combos (no meter) i'm maxing out to 24% with JIPs but I'll keep trying.Great combos but the blade drop/call is db1, not df1. Also I don't think bf3 is a move, I assume you are talking about fist flurry?
To avoid that stuff sometimes people just write move's name when it comes to specials. Those who actually play the character don't memorize inputs themselves but moves anyway, and sometimes resulting notations become more clear by the virtue of not forcing reader to read every letter (something humans also don't normally do when reading texts).Great combos but the blade drop/call is db1, not df1.
Ehhh I think it's better to use correct notation rather than names, especially at this point. People have this game in different languages and the translations don't always line up.To avoid that stuff sometimes people just write move's name when it comes to specials. Those who actually play the character don't memorize inputs themselves but moves anyway, and sometimes resulting notations become more clear by the virtue of not forcing reader to read every letter (something humans also don't normally do when reading texts).
Just my suggestion.
Opposite for me actually, I've explained why. As for languages, not that we use official names anyway. back in the days vb's and shockers were all over the place in Raiden forum, for example, and it's still was easier to tell those apart than to stop and check carefully if it's df2 or db2 or something else (notations on what's what were included ofc). It doesn't help that people these days don't care about formatting chains and just writing everything in a row using commas regardless of how you should input that stuff. That makes it a few more seconds longer to try and imagine what you are looking at than it would take otherwise.Ehhh I think it's better to use correct notation rather than names, especially at this point. People have this game in different languages and the translations don't always line up.
Also it's much easier to understand.
In my actual notes I write the names oddly enough, but its easier to type out the notation as it is shorter.Opposite for me actually, I've explained why. As for languages, not that we use official names anyway. back in the days vb's and shockers were all over the place in Raiden forum, for example, and it's still was easier to tell those apart than to stop and check carefully if it's df2 or db2 or something else (notations on what's what were included ofc). It doesn't help that people these days don't care about formatting chains and just writing everything in a row using commas regardless of how you should input that stuff. That makes it a few more seconds longer to try and imagine what you are looking at than it would take otherwise.
Although, again, it's mostly preference. After all, MK is not that kind of games where the difference between (rough example) aB, A:B, A+B, (A)B etc. actually matters and/or hard to tell without trying.
Would you mind posting these without the jump-ins? I'll add them to the thread I'm making.Takeda's Ronin Varition is a very creative one and definietly for mixups and setups. Less zoning, more spacing control with this one but i appreciate the swaggy combos he gets out of this. I've managed to get the highest 33% 1bar. I havent worked on anything in corner yet.
Ronin BnBs (1 meter):
jip, b112, 21, db1,db1(EX), 21, bf2 - 19 hits 33%
f12,2+3 db1,db1(EX), 21, bf2 - 17 hits 27%
jip, b21, db1,db1(EX), 21, bf2 - 16 hits 29%
jip, 21, db1, db1(EX), 21, bf2- 16 hits 31%
I'll try to upload some vids later.
Sure. The Gen. Discussion Thread? I'm about to post the vids nowWould you mind posting these without the jump-ins? I'll add them to the thread I'm making.
You can repost them here -- I'm going to add them to the BnB thread after I run through them. Just needed to get the damage and whatnot without the jump-int punch starters.Sure. The Gen. Discussion Thread? I'm about to post the vids now
I Forgot a part. instead of the final two strings I've been doing an uppercut for 24%.jip, b21, db1,db1(EX), 21, bf2 - 16 hits 29%
A play on this one - if you're touching the opponent you can do the same combo without the jip OR ex for 24%
I dont find it that hard, just keep practicing it.Ok I don't know if its just me but I find doing the blade call is more difficult than it has to be.
Say I want to do it in a combo, db1 followed immediately by db1EX ends up with me dropping it almost half the time. I wish they would have made it just db1EX off the first time would just automatically throw it and call it with one move instead of repeating the process.
Maybe it's just me, or the PS4 controller, but this is my only complaint with this variation.
Still gonna be my main regardless.
lol, trust me, that's all I've done is practice. I've yet to try online until I've mastered this variation.I dont find it that hard, just keep practicing it.
My only problem is he loses mixup potential in this variation, as dropping the sword by itself is waaaayyy too risky. I've found myself only using it in combos because if they armor or wakeup through my setups, I now have none of my defensive options or decent strings. I might just need more time though.
You can add more damage to these by doing neutral jump punch after DB1(EX).Takeda's Ronin Varition is a very creative one and definietly for mixups and setups. Less zoning, more spacing control with this one but i appreciate the swaggy combos he gets out of this. I've managed to get the highest 33% 1bar. I havent worked on anything in corner yet.
Ronin BnBs (1 meter):
jip, b112, 21, db1,db1(EX), 21, bf2 - 19 hits 33%
f12,2+3 db1,db1(EX), 21, bf2 - 17 hits 27%
jip, b21, db1,db1(EX), 21, bf2 - 16 hits 29%
jip, 21, db1, db1(EX), 21, bf2- 16 hits 31%
I'll try to upload some vids later.
People prefer the Fist Flurry ender because it's an untechable knockdown.you can complete the b2 string for 31% and 32% w/ meter... here's what i'm playing with, maybe someone can squeeze out a little more
b2,1,2+4,db1 exdb1 njp 4,df1 for 31%, 33% with jip (you can do 3,3,df1 for the same damage)
b2,1,2+4,db1 exdb1 njp run 2,1,bf2 for 31%, 33% with jip
b2,1,2+4,db1 exdb1 njp run 1,1,2,df1 for 32%, 34% with jip
i've gotten several combos that end with bf2 (fist flurry) but the issue is, it does so many hits, by the time you get to using it towards the end of the combo, it's doing literally decimals of damage.