I hate her blockstun. I find myself really struggling to punish her stuff like teleport and the upslash/downslash on block.
I dont' have a problem with her doing block strings.... she only jails Reptile on a JIP... so you can visually "see" the dagger toss and d4 (or dash).
Anytime she cancels into red dash I ALWAYS dash. I've only been hit by the slide consistently so we are doing the 8% v 11% game there.
I always punish teleport regardless of if it hits... i think its -11 on tech roll on hit... so that is a punish heh.
I noticed like natzee's said... she can fire daggers all day..... but we can duck them and force her to actually do something else.
My real problem was once she knocked me down..... she can really setup an entire circus of things that you have to look for... accounting for all her options hurts my head.
Don't punish teleports or upslashes with 321, it can be done but there is only a 1 frame gap. Use either standing 1 or 2 because they are the same speeds and give you an easier punish, I think the best punish is 1221 dash f2 ex fb 32 fb 321 ender of choice.
I don't think that is a punish if you tech roll because you will go through the full 12 frames of startup if you dash from that distance. Maybe it's just -11 on hit in general, that would make more sense.
Yeah we can duck daggers, but the problem is if she has the life lead she has no need to do anything else other than throw daggers. So it's up to us to get in on her in that situations. If it's the other way around though absolutely just duck and wait.
Yeah once Reptile is put in the blender here it can get ugly, the best advice I could give on that one is either just try to armor out or just block high and wait for an opening, because fuck slide unless you are about to die.