You forgot to mention that multi-hit moves like DS swordflip or NW staff spin will totally shit on both wake up lift and armored b3/f3. Yeah Raven sucks on wake up lol. Depending on the character lift is "ok", other than that you either block or try to backdash from whatever theyre doing.
Also i dont think SC has invincibility as it seems like it counts as a projectile so it doesnt get any. I'm not 100% sure but its never worked for me as it gets stuffed by simple d1's.
I don't know if it's somewhere in this thread, but can I get an in-depth way to deal with Sinestro? He's my worst matchup thus far.
Your gameplan is basically stay around midrange or closer, fullscreen he wins this MU.
All his specials are very - on block, if you're in range you can SC punish any of them, only one I'm not sure of is ex fireball.
You can forward dash boulders on reaction, keep in mind that if his trait is up he'll probably use it to hit you out of the dash so yeah its a nasty setup lol.
if you're close enough his fireball whiffs and you can get a punish, it gets bigger the more distance it travels so at close/mid range it wont hit you if you're crouching, and even then its - a million on block.
He has like no range upclose aside from b13 (kinda looks like supes' f23 but with an axe-looking thing in his hand) which i think is unsafe, if he cancels it into any special then he's def unsafe, again watch out for the trait if he has it up. f222 is good here, so is 223 and f13
Pillars are amazing in this MU from my experience, mix it up with some EH and he'll be too scared to do anything and take the chip while you build hella meter.
I know its not exactly in depth but hope that helps >.>