Nickolaidas
Agent of Chaosrealm
Your wish is my command.Then ignore away I don't got time for the weak!!!!!!
Your wish is my command.Then ignore away I don't got time for the weak!!!!!!
Slow down the army of Wi-Fi Scorpions, can Rambo do what even Spawn and the Joker could not!?Rambo's tight as fuck but the hype has me worried everyones gonna be playing him and I really need to be a special and unique snowflake
The most Evil Canadian on the internet does a great job breaking down ol' Johnny Boy.Cliffnotes on his variations?
1. bow, annoying close / far low trap, slide tackleCliffnotes on his variations?
claymore is variation 2!1. bow, annoying close / far low trap, slide tackle
2. full screen trip wire, floor guns
3. crawl stance, claymore, roll
yep, Rambo moveset and gameplay will be a pain in the ass to deal with, the guy has a lot of tools and dirty tricks for almost any match situation ! he will make any other MK 11 character to be in check all the time, obligating players to have double attention while playing .... his special moves options seems hella good !!claymore is variation 2!
and full screen trip wire is variation 1
and crawl stance is variation 1
and bow is universal
and punji stick is universal
and slide is universal
and variation 3 has grabs
i dont think you paid much attention
Gets replaced by roll in V3. Yaay I paid more attention than die hard Rambo fan.and slide is universal
i dont think you paid much attention
punji stick gets replaced by log in v2 but its still a universal moveGets replaced by roll in V3. Yaay I paid more attention than die hard Rambo fan.
I never thought I'd say it but the command grab variation looks the most interesting to me. Those stabs are brutal af and still does well against zoning.
Nah they gonna switch to Scorp after they lose first fight using Rambo.Slow down the army of Wi-Fi Scorpions, can Rambo do what even Spawn and the Joker could not!?
He must be able to cancel out of it. And the jumper won't be able to hit him when he's crawling I guess, either....so maybe he can just keep crawlingOne question about crawl stance. What if they jump? He doesn't have anything to counter that.
I don't know, wouldn't they mention it if it had cancel? It's kind of a big deal. It would be the main mixing tool of the variation but without it there's no mix. Jump covers all options and jump kicks will hit him, no doubt.He must be able to cancel out of it. And the jumper won't be able to hit him when he's crawling I guess, either....so maybe he can just keep crawling
So like, Rambo cancels, hits a button and anti-airs...maybe.
I was specifically talking about low (crawl) stance in which all options get blown up by jumping attacks (overheads).Rambo parry is OP stops.... high,mid,low ...... for those thinking about "Rambo is unable to defend jumping scrubs"
V3 = S+
V1 = A+
V2 = A
How the crawl works against jump-ins is the first thing I thought of too. I agree here: JKs will absolutely hit him, and no, the parry definitely won't counter jump-ins (no grounded parry in the game does). So right, no one will fear his crawling strike/throw/parry mix if you can just jump-in to beat everything.I don't know, wouldn't they mention it if it had cancel? It's kind of a big deal. It would be the main mixing tool of the variation but without it there's no mix. Jump covers all options and jump kicks will hit him, no doubt.
It might still be good if going into stance and grab is so fast that is unreactable, uninterruptable or it maybe even ticks on some strings. Then they'd have to jump and possibly get hit by the rest of the string or anti air as a mix up.