In the corner you can use d1xxLightning to juggle after launching with an uppercut or a 3,3,4. Might be a just frame deal though.
Also CDjrs corner combo; 4,3,b4_3,3xxlytnn_4,3xxgeyser_4,3xxgeyser i think it does 39% and is worth mentioning because it is safe on block, 4 can't be ducked and it keeps them in the corner.
Glues corner combo does the same damage without the roundhouse, finish with 4,3xxgeyser instead if you want to keep them in the corner.
Checks RH launch combo might be practical if done like this; RH_dashxxD2_dashxx4xxlytnn_dash_4,3xxbubble for a 31% reset if you launch from RH cancel pressure; ie 4,3xxRH or 4xxRH but the RH was delayed.