In the corner you can use d1xxLightning to juggle after launching with an uppercut or a 3,3,4. Might be a just frame deal though.
Also CDjrs corner combo; 4,3,b4_3,3xxlytnn_4,3xxgeyser_4,3xxgeyser i think it does 39% and is worth mentioning because it is safe on block, 4 can't be ducked and it keeps them in the corner.
Glues corner combo does the same damage without the roundhouse, finish with 4,3xxgeyser instead if you want to keep them in the corner.
Checks RH launch combo might be practical if done like this; RH_dashxxD2_dashxx4xxlytnn_dash_4,3xxbubble for a 31% reset if you launch from RH cancel pressure; ie 4,3xxRH or 4xxRH but the RH was delayed.
Just a heads up, I am going to rewrite this guide in a few days.
This was very early in the characters days, so some of it doesn't apply massivly in the highest level of gameplay, and there are a few very new strategic ways to use Rain and apply his rushdown now that we have frame data available.
The best possible corner combo is Water bubble, Uppercut (into Corner), Geyserkick, Lightning, Roundhouse kick, you can either finising with Waterjet, Teleport, or let them over your head back into the corner.
can someone pls post tips on how to postition and land uppercut successfully backwards after water bubble.
i can do it well after lightening ( jp 4,3,db2) but i cant do it with bubble.
i get is sometimes but i want to be on point with it.