what you be your take on the KL and jaxs MUs?i dont think quan loses to jax, KL or CSZ
also could i get your take on the radien and kenshi MUs?
what you be your take on the KL and jaxs MUs?i dont think quan loses to jax, KL or CSZ
i personally like to think KL quan is 6-4 but the ex tele is kind of a problem so i think its 5-5. Quan can d1 trance the du3 which is a big part of KL's game.what you be your take on the KL and jaxs MUs?
also could i get your take on the radien and kenshi MUs?
I find fighting people who know how to fuzzy guard his strings is easily solved by EX Rune.
mainly these :
>1 2 EX Rune
<3 12 EX Rune (this string needs to be blocked for the EX rune to work though)
I catch people all the time with this. Of course this is unreliable with lag, or if you have no meter. But they are options against people who know Quan's strings.
I think Sektor is 4-6 as is Sub Zero.Sub Zero 5:5
Mileena 5:5
Nightwolf 6:4
Sektor 5:5
Here's one huge think that is huge in the subzero matchup. Quan chi can crouch block under standing 2 and b1 and then uppercut subzero out of everything. So Quan Chi can literally sit anywhere crouch blocking. The only thing that he can do is d4 when he doesn't have the life lead. He can't even fwd4, because quan chi can uppercut him out of it on reaction. Without this it would be 6-4 sz but its 5-5 because of that and btw qcs ex skydrop has armor. And quan chi is 5-5 sektor because within trance range quan chi can trance sektor out of all missles and even teleport. It is risky, but quan chi is a risky/reward character. Plus when quan chi sees an ex missle he can trance sektor and win the trade. Quan Chi barely beats nw, because one of nws big things is that he can check you with random shoulders which are safe on block, but punishable on crouch. Quan Chi can punish a blocked shoulder with a rune trap, which can be 52% garenteed damage on a move that is normally safe. Plus quan chi out zones nightwolf because at full screen quan chi can spam skulls. If nightwolf reflects a skull quan chi can just throw another which makes the first one disapear. It also is fast enough so nw won't be able to get off a lightning or arrow, which are very slow. He also might be able to duck shoulder crouch blocking, but I'm not sure.I think Sektor is 4-6 as is Sub Zero.
Sektor can punish even max range trance. His footsies are far superior. Even though Quan's skull is a great zoning tool Sektor's missile causes knockdown so they cancel each other out. Quan cannot use teleport shenanigans because Sektor has a 6 frame jab. For me 6-4 is a slight advantage so yeah I think Sektor edges it. Quan's saving grace is a low hit-box but 12B1 should only be used to punish if you are a Sektor player.
Sub Zero completely negates Quan's mobility with sky drop. By having a clone on screen, Quan Chi can only teleport in one place and Sub Zero will know where that is and punish. When Quan is cornered he is in big trouble especially since he lacks armour. You can try outzoning Sub for a while put you will corner yourself. Plus he has no answer for Sub's D4.
I don't know about the Nightwolf match so I do not necessarily doubt the 6-4 in Quan's favour. Just wanna know why that is the case?
Thanks for taking time to answer this.Here's one huge think that is huge in the subzero matchup. Quan chi can crouch block under standing 2 and b1 and then uppercut subzero out of everything. So Quan Chi can literally sit anywhere crouch blocking. The only thing that he can do is d4 when he doesn't have the life lead. He can't even fwd4, because quan chi can uppercut him out of it on reaction. Without this it would be 6-4 sz but its 5-5 because of that and btw qcs ex skydrop has armor. And quan chi is 5-5 sektor because within trance range quan chi can trance sektor out of all missles and even teleport. It is risky, but quan chi is a risky/reward character. Plus when quan chi sees an ex missle he can trance sektor and win the trade. Quan Chi barely beats nw, because one of nws big things is that he can check you with random shoulders which are safe on block, but punishable on crouch. Quan Chi can punish a blocked shoulder with a rune trap, which can be 52% garenteed damage on a move that is normally safe. Plus quan chi out zones nightwolf because at full screen quan chi can spam skulls. If nightwolf reflects a skull quan chi can just throw another which makes the first one disapear. It also is fast enough so nw won't be able to get off a lightning or arrow, which are very slow. He also might be able to duck shoulder crouch blocking, but I'm not sure.
Just curious, but why would you recommend using this? I put in the top 5 worst usages of meter in the game. Yeah, if your opponent's not aware of it, then they'll try to rush you down; but if they're aware that they can block it and destroy you for using it (just like regular skydrop) then it's going to cost you. I've won with it before, but I would never use it as a serious tool in my arsenal.btw qcs ex skydrop has armor.
I think NW Quan is in NW`s favor because NW can just become a brick wall against him. His uppercut, the safe hatchet, punishing blocked trances from afar with shoulders. Quan doesn`t have a great way to get in on a NW that isn`t being wreckless. And up close, NW out pressures Quan and Quan`s slow normals and lack of defensive specials really start to hurt him. It`s still possible to outplay him though. Baiting a hatchet and punishing on whiff. If you block a shoulder you could start a 1 1 RUNE punish and then you`re in control. And there`s always the random factor of landing a trance or making a good read on NJP into a full rune trap. If we`re talking simply tools, NW has the fight. But if Quan can exploit something or make a good read, he can be devastating. As is the case with most of his matchup. But also, like Fly said, NW doesn`t need to use his meter much to fight Quan, so he gets to save for breaker. And that`s an advantage.Thanks for taking time to answer this.
How can Quan Chi punish a shoulder with rune trap on block? If shoulder is blocked it is safe so then Nightwolf has to respect a D3 for example and if that is blocked you are at disadvantage. If I counter-poke and hit you in crouching state I am at +10. It is just a matter of making the right read in this situation. You can neutral crouch shoulder and punish but there's no reason to throw out shoulders other than to punish a trance on block or something. Plus Nightwolf can get in any time using EX shoulder but you are right in that skull is a real pain in the neck for Nightwolf to deal with. I cannot give a number. Maybe Shujinkydink or L0rdoftheFLY can shed some light on this. I respect your opinion but perhaps they have something as well.
Aight dude nice conversation, but I'm still thinking it as a 5-5, and if you wanna see more @TomBrady (hope that's right) did a whole video on this matchup saying that it was like 7-3 quan a while back. Its not obviously not in quan's favor, but he does put out some good argumentsThanks for taking time to answer this.
I don't think EX sky drop makes a difference. In fact even without clone, Sub Zero (or any character for that matter) doesn't really have to worry about the sky drop that much. The fact that you are wasting a bar of meter (which Quan can ill afford to do) just to break the ice clone kinda sucks. Or if you hit me with it, you used a bar and I've been knocked down so you can't go into mix-ups or rune trap. Also Sub Zero doesn't need to F4. Yes Quan can avoid his strings but a well placed 224 cannot be uppercuted and you have to respect the second 2 in the 22 string. I still maintain 6-4. I mean, what the hell can Quan Chi do when he's cornered. Nothing.
I think you made an excellent case for Quan Chi going even with Sektor. I just realised that trance negates the missile set-ups and Quan will win trades like that. Skull is too risky to instant air teleport uppercut (you'd have to guess you cannot do it on reaction I think) and skull comes out quicker than straight missile. I originally had it even then changed it but yeah you are right. So 5-5 is good.
How can Quan Chi punish a shoulder with rune trap on block? If shoulder is blocked it is safe so then Nightwolf has to respect a D3 for example and if that is blocked you are at disadvantage. If I counter-poke and hit you in crouching state I am at +10. It is just a matter of making the right read in this situation. You can neutral crouch shoulder and punish but there's no reason to throw out shoulders other than to punish a trance on block or something. Plus Nightwolf can get in any time using EX shoulder but you are right in that skull is a real pain in the neck for Nightwolf to deal with. I cannot give a number. Maybe Shujinkydink or L0rdoftheFLY can shed some light on this. I respect your opinion but perhaps they have something as well.
I no its a waste of meter its just that in NKZero first comment he said that quan chi didn't have armor and I was just claryfyingJust curious, but why would you recommend using this? I put in the top 5 worst usages of meter in the game. Yeah, if your opponent's not aware of it, then they'll try to rush you down; but if they're aware that they can block it and destroy you for using it (just like regular skydrop) then it's going to cost you. I've won with it before, but I would never use it as a serious tool in my arsenal.
I would agree with SZ being a 6-4 once he gets you in the corner though. Midscreen is a definite 5-5 though.
Thanks man great answer.I think NW Quan is in NW`s favor because NW can just become a brick wall against him. His uppercut, the safe hatchet, punishing blocked trances from afar with shoulders. Quan doesn`t have a great way to get in on a NW that isn`t being wreckless. And up close, NW out pressures Quan and Quan`s slow normals and lack of defensive specials really start to hurt him. It`s still possible to outplay him though. Baiting a hatchet and punishing on whiff. If you block a shoulder you could start a 1 1 RUNE punish and then you`re in control. And there`s always the random factor of landing a trance or making a good read on NJP into a full rune trap. If we`re talking simply tools, NW has the fight. But if Quan can exploit something or make a good read, he can be devastating. As is the case with most of his matchup. But also, like Fly said, NW doesn`t need to use his meter much to fight Quan, so he gets to save for breaker. And that`s an advantage.
It's like Brady said in one of his tier lists. Some characters have to actually deal with Nightwolf's bullshit. Quan is one of them.Thanks man great answer.
I'm honestly not convinced. Quan Ch's stomp is highly punishable, but its hitbox is very good and you can control where you land. It hits spikes on the way down and leads to mix ups. The most dangerpus scenario for a Freddy player is getting stomped on when Quan Chi has three full bars. However, Freddy has his own advantages in the match up without a doubt. Maybe I just don't know this match up very well. Add me as m2dave on PSN, so we can play. We'll both learn something.m2dave Freddy quan i believe we have at 6-4 freddy. its tough for quan to get in as he cant skydrop your projectiles on reaction. he cant jump in at you obviously, and F12 can get stuffed by ex ground spike, which sucks. Random trances are quans friend in this MU, as well as Naked ex runes to stun to help get in, but this MU is insanely hard. I hate it lmao
I dont have PSN ill have to play you at EVO if your goingI'm honestly not convinced. Quan Ch's stomp is highly punishable, but its hitbox is very good and you can control where you land. It hits spikes on the way down and leads to mix ups. The most dangerpus scenario for a Freddy player is getting stomped on when Quan Chi has three full bars. However, Freddy has his own advantages in the match up without a doubt. Maybe I just don't know this match up very well. Add me as m2dave on PSN, so we can play. We'll both learn something.
Considering that my friend Soapboxfan is one of the best cage's out there I can.Your objective in this matchup is to not be touched. Johnny Cage's pressure is the problem in this matchup. You can keep Johnny Cage out slightly with skulls, but for not very long. Unfortunately you're only gonna poke out of forward 3 with d3, so unfortunately if you read a forward 3 and you wanna get out you gotta use and uppercut and take you're trance on wakeup mixup or not or just take the distance. If you get the 7 frame d3 out fast enough you will poke. So if you can poke out with d3. What I do is go d3 ex rune right into the rune trap on block or not. This is huge in the matchup and others as if you get out you could be getting out of pressure with a rune trap. Long range he can't ever throw a forceball because you can teleport punish on reaction fairly easily. I also like to use medium random ex runes to keep him in check only if I can afford the use of a bar. Also stay ready on your antiairs at all times and make sure you capitalize with 1 trance or something into trance only uppercut on panic after a bad reaction. You can also play some footsies, because of your f12 leading into a rune trap, but don't wiff a lot of f1s, because you can b3 you out of your string. Also Johnny Cage can never f32, because the 2 will wiff on qcs crouch blocking hitbox. With a lot of mu experience I only put it at 6-4 jc. Hopes this helps.Anyone want to give me the Cage matchup breakdown? I'm finding it to be awful. D3 goes under Cage's F3.
yes, but I can do b33 which you won't be able to poke out of.Correct me if I'm wrong, but I believe if you block the B+3, and you have a fast low poke, you can poke out before the 1+2
did u just say...b33?yes, but I can do b33 which you won't be able to poke out of.
yes, the string isn't completely useless, if you read that they are going to poke or armor out of b3 1+2 you can do b33 which can't interupteddid u just say...b33?