Her trait is why I will not touch her in this game. They pretty much took away the things I liked about her in Injustice one and kept my biggest complaint about her in(trait).Does it bug anyone else that they didn't change her trait? I thought for sure she'd be on the list of characters to get a new one.
Now we still have to hope and pray for scratches just to have something moderately usable. Meanwhile, characters like Atrocitus can almost call out a minion non-stop for help -_-
#INJ1Flashbacks
We got a video that actually shows game-play of people that know what the hell they are doing.Some catwoman gameplay
How did Catwoman avoid the Hyena at 4:33?We got a video that actually shows game-play of people that know what the hell they are doing.
Her low evade. They actually made that move better because it was literally useless in injustice so with that being said low evade should work on black Adam low projectile and mb. If not useless againHow did Catwoman avoid the Hyena at 4:33?
Why would a launching wakeup be safe? Also you can only mb on hit.What worries about the change from cat claws to the rising claw is that it does not appear to safe. Time will tell, or maybe you can meterburn on block to stay safe. But d1xxcatclaws was such a good tool for CW in inj1.
Oh, wow. That didn't even cross my mind when I saw it.Her low evade. They actually made that move better because it was literally useless in injustice so with that being said low evade should work on black Adam low projectile and mb. If not useless again
Yeah! I was very disappointed when I knew they didn't change itDoes it bug anyone else that they didn't change her trait? I thought for sure she'd be on the list of characters to get a new one.
Now we still have to hope and pray for scratches just to have something moderately usable. Meanwhile, characters like Atrocitus can almost call out a minion non-stop for help -_-
#INJ1Flashbacks
I didn't say that a launching wake up should be safe, just that replacing cat claws with rising claw hurts the d1xx special part of her kit that was so useful.Why would a launching wakeup be safe? Also you can only mb on hit.
You said you wanted rising claws to be safe, which is her wakeup. She won't need d1 ~ cat claws with her new spacing tools and what not. You're gonna forget about it once you play.I didn't say that a launching wake up should be safe, just that replacing cat claws with rising claw hurts the d1xx special part of her kit that was so useful.
I hope your right because that is a mb waste just so you can actually juggle your combo with catwoman. Catclaw you don't have to waste no meter. Seems to me she is more meter dependent now.You said you wanted rising claws to be safe, which is her wakeup. She won't need d1 ~ cat claws with her new spacing tools and what not. You're gonna forget about it once you play.
I think they the gameplay to make people hitconfirm their moves and not just throw out safe specials. Same way they made Flash's lightning kick punishable this time etc.I hope your right because that is a mb waste just so you can actually juggle your combo with catwoman. Catclaw you don't have to waste no meter. Seems to me she is more meter dependent now.
Please work on your reading comprehension and tell me where I said I wanted rising claw to be safe... I said it doesn't appear to be safe, not that it should be or that I wanted it to be. I said its worrying the catwoman loses her safe special that worked so well in conjunction with her d1.You said you wanted rising claws to be safe, which is her wakeup. She won't need d1 ~ cat claws with her new spacing tools and what not. You're gonna forget about it once you play.
Sounds you like you want a safe launcherPlease work on your reading comprehension and tell me where I said I wanted rising claw to be safe... I said it doesn't appear to be safe, not that it should be or that I wanted it to be. I said its worrying the catwoman loses her safe special that worked so well in conjunction with her d1.
So there is no more confusion: the thing that worries me going from cat claws to rising claw is that she loses her safe launching special that worked well in inj1. Not that rising claw should be safe.
still have to waste meter to juggle is my pointI think they the gameplay to make people hitconfirm their moves and not just throw out safe specials. Same way they made Flash's lightning kick punishable this time etc.
Or use her launching low string...still have to waste meter to juggle is my point
she doesn't have a low launching string. all her move depended on her catclaw launcher!!!!!Or use her launching low string...
b1,2 up3... launches... like what lmao...she doesn't have a low launching string. all her move depended on her catclaw launcher!!!!!
Yeah I know that but at that time I wasn't really thinking of that move. Really it pretty good but why should that be the go to move when you have catclaw that ended with any starter string catwoman use? She got NERF!!!b1,2 up3... launches... like what lmao...
oh you're one of those? you got it guy.. have a good day!Yeah I know that but at that time I wasn't really thinking of that move. Really it pretty good but why should that be the go to move when you have catclaw that ended with any starter string catwoman use? She got NERF!!!