I feel like this is why Jax isn't shit tier.Goro wishes he was a rushdown character. If Goro had Jax's f21 that would be godlike
yeah jax is solid, f21 is the truthI feel like this is why Jax isn't shit tier.
Goro is okay vs Tarkatan, simply because of the rekka being minus in between gaps.Goro does well vs characters that like to play up close.
Jax, Kotal, he does well vs Tarkatan too but Tarkatan is just so good, that it's still 5-5.
but dat BF2 block infinite doe.On second thoughts, Goro buff I'd enjoy is anything to make Tigrar usable. I know some of you still think the variation is decent, but I'll always believe it's complete garbage.
also F4 launches a bit higher for easier conversions in the corner.F4 to crush lows
A mid fireball to force them to jump. but a bit faster startup is also goodMake the projectile usable in 2 of 3 variations (Faster start up, or a mid)
Sounds reasonableNow for my realistic buff list.
Universal
Punch walk is now a rekka system and can be meter burned on block to become +14
Stomp is now 12 frames on startup and launches opponent into the air
F3 is now 9 frames on startup and hits overhead.
Command grab now leaves the opponent standing next to goro, and is +25 on hit.
B3 now has similar range to alien's b3
Gained a new aerial attack (Shokan Divekick) which sends goro flying at the opponent and launches for a juggle.
Tigrar Fury
Straight fireball now hits mid and has the same startup and recovery as predator's plasma caster. (shoutouts to forever king)
Flame breath is now 10 frames on startup and jails from all strings.
EX straight fireball is now 6 frames on startup, hits mid and pushes the opponent back full screen on block.
Kuatan warrior
Gained a new special move (Goro Klone) in which goro creates a clone of himself that punch walks the opponent when touched. Can be used in the air.
Ground Pound now has 3 recovery frames and can OTG the opponent
EX tremor can now be delayed while goro moves freely.
Chest lunge and EX chest lunge now reach full screen and launch the opponent on hit.
Dragon Fangs
Dragon Spin is now special cancelable similar to Liu kang's windmill punch, except it can be canceled from any of the three hits and ticks into command grab on block.
Goro can now choose whether EX Dragon Spin hits overhead or low on the last hit.
D1 now has similar reach to predator's d4.
Gained a new special move (Overhead Fang) which launches on hit.
These minor buffs might bump him up to b+ tier at best, but even after these changes I think he'd probably still need some help.
He still wouldn't be Johnny, D'Vorah, Kano.So all his dirt and safety remains yet now he gets fast advancing mid pressure and decent zoning for a supposed rushdown character, while also keeping his meter build which would now become jailing safe or slightly plus blockstrings?
k
Well what I said is assuming the patch nerfs all the official dumb characters.He still wouldn't be Johnny, D'Vorah, Kano.
Let me remind you that Goro has by far the worst projectile in the game.
Goro is by far the worst rush down character in the game. I would consider him more of an Anti Rush down character.
And what jailing? the one Goro has to spend a bar of meter for that nobody ever blocks, you mean the one that is nearly impossible to hit on female hitboxes?
Give him metal ones like Jax since his originals are in Kotal Kahn's trophy case.
I always love your posts GAV...tho metal armed Goro sounds spooky.Give him metal ones like Jax since his originals are in Kotal Kahn's trophy case.
I always love your posts GAV...tho metal armed Goro sounds spooky.
I love that scene xD
at that very moment, I thought Goro was getting metal arms. But it never happened.....
Well Kotal didn't exactly stop at the arms...at that very moment, I thought Goro was getting metal arms. But it never happened.....