bat girl g.l is too much of a tossup for the g.l to feel comfortable in, the batarang is easily crouchblocked while walking in, bolo is so slow u can do anything you want on reaction, and her wakeups can be negated by a missile delayed mb to blow up for hi damage combo, that being said the d2 buff added an extra layer of benefit to g.l since he can potentially stop some jump ins from batgirl. Both characters have answers for the other, but bat girl has an easier time creating resets than g.l on her. Its not 5/5 but its no where near a 7/3 bat girl and is easily winnable if the bat girl doesn't have a life lead.
What are you talking about? What batgirl throws bolas and batarangs as their primary objective? The only reason she can even throw such shitty projectiles is b/c the threat of Smoke Bomb makes zoners afraid to throw theirs & if Bola trades, Batgirl wins since it's a capture state and she can smoke bomb MB to grab you. It's not her primary strategy.
That's usually just to gain some meter and as a stalling tactic if anything. As batgirl: this is what I wanna do: 1)land a hit or SB MB into vortex 2)vortex hits 3)vortex hits again into 40-50% max damage combo 4) you're dead.
Why would BG be keeping away and GL be trying to get in?
Why would a D2 buff be pertinent at all when you have Lantern's Might? No BG is going to jump at you b/c of that.
Also, so your "answer" to wakeup cartwheel is to toss missles at her wakeup? You know BG can just NOT wakeup with cartwheel when she notices that you range yourself to throw those long strartup missiles, right? Or, you know, smoke bomb and grab your ass trying to MB them.
How is a life lead important against a character who's main strength is a loopable 50/50 vortex and does 50% corner damage? It's not like you can sit on the side of the screen and keep her out all day, all of GL's keepaway moves can be smoke bombed.
Life leads are important against zoning type characters that can't mix you up or don't do huge damage like deathstroke or sinestro.