PND_Ketchup
"More deadly than the dawn"
Hey guys,
I have made a new thread for this setup specifically so we can develop and discuss this further.
We all know Sektor was hit by this hotfix in both his knockdown setups and his zoning. But I've been in training looking for new ways to achieve our old results with armour breaking and UM's.
Here's where the B12+4 MB comes in!
If you land B12+4 without following up the combo, they're on the floor for an age and it's a true hard knockdown. This gives Sektor more than enough time to land a UM into a meaty string, which when done correctly allows Sektor to armour break any wakeup in the entire game using his B1 and B3 option. Allowing a armour breaking 50/50 that full combos on hit for the cost of a bar.
The meter usage for the B12+4 is fine because we used to armour break with HM anyway, now we're still spending a bar and getting similar damage, but now it works anywhere on screen and we simply spend the bar on the b12+4 instead.
Note the delayed wakeup and how I commit to the teleport after the 50/50, rather than a string. This is because if the opponent delays wakeup (which is the only way to avoid holding this 50/50/meaty pressure) the teleport doesn't come out, leaving me totally safe from a wiff punish. Obviously if they always delay wakeup this gives you free pressure anyway on a read, or you can just delay the UM.
Hopefully this helps you all! I know we've all been looking for post patch stuff, so here's something new.
Cheers!
I have made a new thread for this setup specifically so we can develop and discuss this further.
We all know Sektor was hit by this hotfix in both his knockdown setups and his zoning. But I've been in training looking for new ways to achieve our old results with armour breaking and UM's.
Here's where the B12+4 MB comes in!
If you land B12+4 without following up the combo, they're on the floor for an age and it's a true hard knockdown. This gives Sektor more than enough time to land a UM into a meaty string, which when done correctly allows Sektor to armour break any wakeup in the entire game using his B1 and B3 option. Allowing a armour breaking 50/50 that full combos on hit for the cost of a bar.
The meter usage for the B12+4 is fine because we used to armour break with HM anyway, now we're still spending a bar and getting similar damage, but now it works anywhere on screen and we simply spend the bar on the b12+4 instead.
Note the delayed wakeup and how I commit to the teleport after the 50/50, rather than a string. This is because if the opponent delays wakeup (which is the only way to avoid holding this 50/50/meaty pressure) the teleport doesn't come out, leaving me totally safe from a wiff punish. Obviously if they always delay wakeup this gives you free pressure anyway on a read, or you can just delay the UM.
Hopefully this helps you all! I know we've all been looking for post patch stuff, so here's something new.
Cheers!