Odyessus
New PSN: XShdwX_Odysseus
I’m going to preface this with the fact that I love Ferra/Torr as a character. My buddy mains him and I have been fight against every variation since week 3 of the games release. F/T is a tight execution, hard thought-fought character. Basically you have to possess a brain attuned for fighting in order to win, and your battles will be hard fought none the less.
With that being said, F/T’s new buffs (Buffs were needed) blow my mind! Not in a good way either. F/T’s supposed Pain n’ Gain run-cancels are not CANCELS at all. When you Pain n’ Gain xx run-cancel on hit, F/T not only gets his buff but also gets a hit of armor. I don’t know the exact damage gained but let’s just say F/T gains 7% with cancel extension and 20% damage buff. (not to mention armor ya know just in case you screw up your cancel) I believe this makes all the other characters that have Move+Cancel+Run= Extended Combos (M+C+R) very underwhelming. When D' Vorah does her bug cancel the bug doesn’t hit causing damage and THEN she can run cancel into combo. This is the same for Liu Kang in Dragons Fire. When Liu cancels, his fireball doesn’t hit causing 7% damage then able to continue into a combo. This is the same for Jax (HW), Sonya(SO)* and Erron Black(MM). Also none of these characters get armor (ya know just in case) and their run cancels are significantly tighter on timing. I’m telling you compare Jax’s 123 xx rocket cancel into 12xxoverhead to every one of F/T’s "supposed" run-cancels.
Yes it can be argued that F/T takes 5% damage every time he PnGs but that is well worth it considering you get Armor, 20% damage buff (just on level 1!) and a continued combo for an easy 7% plus per combo.
Mainly pointing this out because F/T’s supposed PnG run CANCEL (that doesn’t actually cancel a move at all gives 20% damage buff+armor) is far superior to any other characters M+C+R= Extended Combo in the game. This makes the rest of the casts M+C+R= Extended Combo seem absolutely pointless in comparison.
Not beckoning for a nerf just something that makes more sense and justify's other M+C+R= Extended Combo justified. One example would be going for the PnG cancel actually cancels the move no added benefit but extends combo. (Ya know…. like everyone else)
@secretFerra/Torrsociety
@MadeFromMetal
With that being said, F/T’s new buffs (Buffs were needed) blow my mind! Not in a good way either. F/T’s supposed Pain n’ Gain run-cancels are not CANCELS at all. When you Pain n’ Gain xx run-cancel on hit, F/T not only gets his buff but also gets a hit of armor. I don’t know the exact damage gained but let’s just say F/T gains 7% with cancel extension and 20% damage buff. (not to mention armor ya know just in case you screw up your cancel) I believe this makes all the other characters that have Move+Cancel+Run= Extended Combos (M+C+R) very underwhelming. When D' Vorah does her bug cancel the bug doesn’t hit causing damage and THEN she can run cancel into combo. This is the same for Liu Kang in Dragons Fire. When Liu cancels, his fireball doesn’t hit causing 7% damage then able to continue into a combo. This is the same for Jax (HW), Sonya(SO)* and Erron Black(MM). Also none of these characters get armor (ya know just in case) and their run cancels are significantly tighter on timing. I’m telling you compare Jax’s 123 xx rocket cancel into 12xxoverhead to every one of F/T’s "supposed" run-cancels.
Yes it can be argued that F/T takes 5% damage every time he PnGs but that is well worth it considering you get Armor, 20% damage buff (just on level 1!) and a continued combo for an easy 7% plus per combo.
Mainly pointing this out because F/T’s supposed PnG run CANCEL (that doesn’t actually cancel a move at all gives 20% damage buff+armor) is far superior to any other characters M+C+R= Extended Combo in the game. This makes the rest of the casts M+C+R= Extended Combo seem absolutely pointless in comparison.
Not beckoning for a nerf just something that makes more sense and justify's other M+C+R= Extended Combo justified. One example would be going for the PnG cancel actually cancels the move no added benefit but extends combo. (Ya know…. like everyone else)
@secretFerra/Torrsociety
@MadeFromMetal
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