Here's suggested changes for Mileena if she were to stay without a safe,reliable 50/50.
Base Mileena:
D1 – up close hitbox whiffing issues fixed
F1,2 – up close hitbox whiffing issues fixed
B3 – hitstun made more lenient after a roll xx B3 xx tele-kick
Tele-Kick – 2 frames cut from start-up across the board (for air and ex versions too)
Air Sai – made comboable by decreased recovery on hit or by special cancellability on hit
F2 – 2 frames cut from start-up
F4 – 3 frames cut from start up
Back dash – start-up decreased and travels slightly farther
Ethereal Mileena:
Fade - changed from 22 frames start up to 18, changed from 21 frames recovery to 18
Vanish – 12 frames on start-up, 18 frames on recovery, throw invincible
Sai – Made -7 instead of -11 on block
Hopscotch – Mileena throws a low sai at the opponent’s feet on hit for 6% damage and then returns to Mileena, on whiff it plants a sai to the ground and the sai can be summoned back to Mileena as a fast low. Same animation as forward fade but with a hitbox on the sai. (start-up: 15f, recovery: 20f, +5 on hit and -20 on block)(controls: B,F,3)
Summon – summons Mileena’s whiffed Hopscotch back to her. (start-up: 5f, recovery: 15f, 0 on hit and -5 on block.) (controls: F,B,3)
Cold Feet – Ex version of Hopscotch. Holds opponent to the ground for a combo.(start-up: 15f, recovery: 25f, +60 frames on hit and -30 on block.
Ravenous Mileena:
B1,2.1+3 (Quick Taste) – Third hit of this string gets an increased hitbox to allow easier use in combos.
Low Pounce – hitbox increased
Piercing Mileena:
No change.