F3 isn't useless imo. You can use F3 to hop over pokes & low projectiles out in mid range, hitting them in the process. You just wouldn't use it upclose. Also, with the new update, she got another buff with 21U4. It's already an OS, but now foes cannot armor through the string.Warning: long post from an amateur scrub ahead...
F3 is currently a great theoretical move and a useless practical one. It might be safe on block but due to the very long start-up it can either be punished before the hit, blocked or back-dashed by anyone. It is an overhead and fails as a mix-up tool with her great and quick low normals for the same reasons. It provides no interesting properties (she seems to be off the ground for a small part of the move but that is it), no mind-games or gimmicks and no huge frame advantage.
Third issue: Lack of gimmicks. She does a fancy spin which has no interesting properties - no projectile evade, armour, will still generally be hit by low attacks, etc. My suggestion: make the move advance more and get her off the ground quicker and higher - something like a lunging forward spin kick that has a high profile (girl needs to tuck her leg in) so it can be used as a read against low pokes, a quick move to get over low projectiles, etc.
:'(
This is what I've been saying forever. Fine is not always the same as good. Fine means workable.I definitely think, like others have stated, that she's fine as a character.
That being said, I wonder if being "fine" will be good enough.
I agree with this. I am all for balance and fairness and wish it was applied throughout the cast, but such is life. However, I am glad we haven't turned into any of the other character communities who have been crying for buffs or claiming their character is bottom 5. Instead it is work with what you have and improve the character by being as innovative as possible with the tool set.I think another big problem is this, it's easy to feel like you're being greedy when MIleena is surely, (but slowly), being buffed with each patch/hotfix. But then you see Kenshi's list and that he became almost a brand new character overnight. Hell even Jacqui got tremendous buffs, especially with her corner combo and shotgun restand damages.
Again, I agree with @JDE about how balance should work. I want to make that clear. But I guess that rule is not consistent across the cast. I can't speak for everyone here, but I'm positive that a lot of us see that, and subconsciously go, "Wait a minute... if so-and-so can get all THIS, why stop at looking for a better D1 or F3? Why not aim HIGHER?"
True. But my argument is kind of why "those communities" even exist to begin with. Who doesn't want their character to be strong? I've been getting "stuck" with sub-par characters in every fighting game I've played. Either that, or they were good and got severely nerfed. (ie: Leixia in Soulcalibur 5).I agree with this. I am all for balance and fairness and wish it was applied throughout the cast, but such is life. However, I am glad we haven't turned into any of the other character communities who have been crying for buffs or claiming their character is bottom 5. Instead it is work with what you have and improve the character by being as innovative as possible with the tool set.
Interesting idea. The part about her being off the ground sooner to effectively jump over lows/grabs on a read is something I've thought about too. You can sort of already do that once your opponent has reacted to your run-in attempts with D4s, but it depends on the recovery speed. This is the most logical change to make without turning her into just another low/overhead character.Third issue: She does a fancy spin which has no interesting properties - no projectile evade, armour, will still generally be hit by low attacks, etc. My suggestion: make the move advance more and get her off the ground quicker and higher
She now has moves that low-profile very well (roll, her low pokes) and now a move that "high-profiles" as well (the new f3). No new 50/50 gimmicks were introduced and the threat of a 50/50 in neutral remains exactly as it was before.
Those are some good points, maybe we need to complain moreTrue. But my argument is kind of why "those communities" even exist to begin with. Who doesn't want their character to be strong? I've been getting "stuck" with sub-par characters in every fighting game I've played. Either that, or they were good and got severely nerfed. (ie: Leixia in Soulcalibur 5).
I did my best to stick it out, hit the lab, and won a couple tourneys with one of them. But if you really want to play a character, in this case Mileena, it's totally understandable to feel that way. Unless of course, you don't have any intention to ever compete, or you only play top tier, or you have real life things that take all your time.
Yeah and I'll even go one step further. In some ways, It makes me into a better player overall when I don't have all the bullshit options to bail me out. Because, like you said, I'm making what I have work. But it can, and often does, come at the cost of consistent results. That's where the core issue is personally for myself. Keep in mind, most other fighting games don't get the amount of attempts at patches NRS games get.Those are some good points, maybe we need to complain more
On a serious note, you are right and I don't blame people who feel that way as well, especially as you pointed out the Kenshi/Jacqui examples. I guess my personal viewpoint (although probably quite naive lol) is to wish that the character I want to play is strong, but make do with what I have on the premise that no buffs is coming to my character.
I definitely agree that playing a character that is "weaker" or exposes your weaknesses will help develop you into a better player than using a top tier who hides them.Yeah and I'll even go one step further. In some ways, It makes me into a better player overall when I don't have all the bullshit options to bail me out. Because, like you said, I'm making what I have work. But it can, and often does, come at the cost of consistent results. That's where the core issue is personally for myself. Keep in mind, most other fighting games don't get the amount of attempts at patches NRS games get.
Well sometimes even top players throw Hail Marys in tournament, so I wouldn't call it a gimmick so much as desperation. But if we're talking awful online Mileenas that use roll like scrub Subzeros use slide, then there's no need to even comment on that, lol.That said, if I had to chose, I'd go with a damage decrease, though again, I don't think it is necessary as right now the move is almost completely unusable (seriously, does anyone have set-ups that work for F3?). Meaning I think we have a false dichotomy of buff it if you nerf it when the actual fact of it is buff it if you ever want to see it be used ever.
I agree that playing a weaker character can help fundamentals, but not always. Sometimes, it just reinforces gimicks to win. You're already seeing online Mileena's throwing out Roll like they are being paid to hoping for a lucky catch to take the round.
Setups for F3 to work, there are a few from memory but haven't tried it recently.That said, if I had to chose, I'd go with a damage decrease, though again, I don't think it is necessary as right now the move is almost completely unusable (seriously, does anyone have set-ups that work for F3?)
That is true to an extent, depends on the characterI agree that playing a weaker character can help fundamentals, but not always. Sometimes, it just reinforces gimicks to win. You're already seeing online Mileena's throwing out Roll like they are being paid to hoping for a lucky catch to take the round.
I think if you land a JIP f3 supposedly can't be armored through, but then I'm usually dialing 123 or 21 after JIP so I never have need of that. Also those F3 setups can lose to wakeups can't they? Fast ones not armored ones I mean.Setups for F3 to work, there are a few from memory but haven't tried it recently.
- Starter, Roll, Nj2, F23 xx roll. From there run cancel to F3 will hit the opponent.
- NJKs leaves the opponent in perfect F3 range
There might be something with 21U4 but cannot remember to be honest.
I read about the JIP the other day but haven't tried it yet to see if its true. The setups can potentially lose to fast wakeups but can't say for certain as these were from so long ago. WIll look at them again and will let you know.I think if you land a JIP f3 supposedly can't be armored through, but then I'm usually dialing 123 or 21 after JIP so I never have need of that. Also those F3 setups can lose to wakeups can't they? Fast ones not armored ones I mean.
I would like to believe that you wouldn't be called a tier whore if you dropped Mileena for someone. Well I wouldn't anyway. You should be free to play who you want to regardless of tier placement and shouldn't be criticized if a character you try happens to fit you more than a current main.For the record, I didn't say it would be "broken". I said that you had to weight the outcomes & how would the cast deal with it. The 25 frames suggestion is also fair, but it (imo) would only lead to more complaints when they're getting hit out of it. It's just how people are at TYM. This then would be because people are using it the wrong way, but even still, by suggesting this, you still wouldn't (theoretically speaking) land F3 outright against an opponent. You would be still using 21U4 & Ex Roll. F3 would become more of a use right outside of character length, much like Scorpion's & Kung Lao's overhead.
Also, Kenshi NEEDED those buffs believe it or not. It's like players complaining about Sub-Zero all of the time when he doesn't need to be nerfed again. He needs his clone for his oki & his variation, but all people want to do is destroy him. Mileena needs fixes more than anything. Yes, I get that you see others are getting the "Bane treatment" (myself included), but it's me again thinking about who really needs it & who don't really need it. If I wanted to play a Top Tier, I would've just said fuck it a 3 weeks ago & then picked up Kung Jin or Raiden. I play in tournaments, too. I enjoy winning with my favorite characters. I'm still actually deciding on who's suited for me & who's not tbh. I'm having fun with all of my favorites, but I can only take a few. & quite sure if I were to drop Mileena right now to go & focus on Scorpion, Sub-Zero, (or Kung Lao & Kitana), everyone here in the Mileena community would be all over my case calling me a Tier Whore, although these are my favorite characters that I enjoy. They were my 1st 2 characters. Mileena came when MKII was released along with Kitana. I'm taking 3 with me offline.
I haven't kept up with Sub-Zero enough to see what the complaints are now, tbh. And sure, Kenshi may have needed the buffs. Maybe Jacqui's fixes were warranted too.Also, Kenshi NEEDED those buffs believe it or not. It's like players complaining about Sub-Zero all of the time when he doesn't need to be nerfed again. He needs his clone for his oki & his variation, but all people want to do is destroy him. Mileena needs fixes more than anything. Yes, I get that you see others are getting the "Bane treatment" (myself included), but it's me again thinking about who really needs it & who don't really need it. If I wanted to play a Top Tier, I would've just said fuck it a 3 weeks ago & then picked up Kung Jin or Raiden. I play in tournaments, too. I enjoy winning with my favorite characters.