My whole view on the patches: They would work better if the game had more time to be polished before release.
What I mean is, go back to launch day.
Look at Shinnok, a character that absolutely was incomplete. He had very little tools compared to the rest of the cast, little damage. It was such a joke that I literally thought he was the "Dan" of the game. I couldn't quite believe it at the time, that only in Impostor was the character getting anything above 30 meterless. Not only that, but he had a MB move that should of worked but was not implemented in in Hellsparks by MBing the ball for + advantage. It was listed in the frame data, but we thought it was wrong until we thought about it, and it made sense. Also had plenty of whiffing mids on crouching opponents due to how they breathe I guess.
He had no overhead that was useful, and people were able to place top 16 with Bone Shaper with it's 50/50 mixup and tools because it at least had safe strings and Shinnok was generally an unsafe character all around.
He needed a few patches to get up to speed just like Kitana, Reptile, Goro etc...
But more importantly, I would rather the patches be used for bug fixes before we even do balance. Obviously new things come up, but here are two examples of what I mean:
Kano is still a character that has bugs or things that are not as intended to be. Obviously this comes from a thread that was asking for fixes (And reasonable buffs, but that's just how this game is at this point. You cannot fault them.) He still has the whiffing mids problem, something that seems to be universal in this engine and only Shinnok got fixed... I have a feeling by the end of the game's patching cycle they will all be fixed, but why not now?
Credits to
@ando1184 for making that video.
On to my next example, courtesy of
@Tom Brady
EX Clone still doesn't work as intended and hasn't for over multiple patches now, I understand these last two patches were made practically neck and neck to each other, but I cannot believe that this has not been addressed yet. This is clearly a bug and I could see Sub mains dropping the character due to it. It's one thing to adapt around a nerf, but then discovering a bug and not fixing it makes it hard for anyone.
I suppose my point is, there is obviously a need for the patching system to be the way it is. My whole thing about it though, is that bugs need to be fixed. I would much rather the game be way more complete (yes I know deadlines play a factor, hence why I still think MKX was rushed and WB wants them to keep pumping games every two years and stop focusing on previous games to fully focus on the new one.) so that then perhaps these buffs/nerfs are more warranted.
Even as an NRS fan and someone who has played these games since MK1 onwards, I cannot say the patch system is flawless. If there were to be improvements and to make the game a more legitimate threat towards the SF crowd and other games, I would recommend more development time (wishful thinking), netcode that absolutely needs to work, and NRS themselves discuss the changes and why they made them whether it's via developer notes or a video. No ghost buffs/nerfs either, that aggravates me to a T. Yes I know USF4 has them too, I hate it just as much, but they only come out so often with patches it's not that big of a deal to me so long as I keep informed.
I honestly think the patch system is under fire when in reality it's not so much the patch system but how certain things go under the radar that immediately need to be addressed. We all know by now NRS patches the games around the DLC. I hate that practice personally, but I accept it for what it is. Without rambling on, I think what I said above would be dramatic improvements.