I was wondering the same thing, because it looks like flash parry will be tremors go to wake up/reversal etc. I am also really curious exactly how rough the run/stamina nerf will effect both flash parry, and shatter cancels. I must admit, Tremor looks very strong on paper BUT beware the stealth nerf. NRS is brutal with that shit.I was about to say f4 is broke but it's a high so it's all good. I like these buffs a lot. I just wish I could have 7f poke but 8 is good. What about stone punch cancel
I don't see why they would nerf tremor drastically so if anything stealth buff to air quake >:} Input wiseI was wondering the same thing, because it looks like flash parry will be tremors go to wake up/reversal etc. I am also really curious exactly how rough the run/stamina nerf will effect both flash parry, and shatter cancels. I must admit, Tremor looks very strong on paper BUT beware the stealth nerf. NRS is brutal with that shit.
F4 would jail with f1 right. Only in the corner tho. Everything else would most likely frame trap.I'm already considering some frame traps he will have with F4 and B1 now, among other things. Looking forward to exploring the changes later.
This is true, the flash Parry was already one of the best move with tremor. But now they removed armored launcher. Tremor is like a " king " with the flash parry and a 6f High forward starterThe flash parry probably gives Tremor the best armor in the game and, with b1 being a mid, I see him pretty high up the tier list.
shatter cancels do not use Run. They will remain unchanged. its 50% stamina each cancel, every time. Changes to run shouldnt effect the flash parry either, you just need enough to start the run. Tremors run cancels arent for pressure, which is what the stam nerf primarily affects.I was wondering the same thing, because it looks like flash parry will be tremors go to wake up/reversal etc. I am also really curious exactly how rough the run/stamina nerf will effect both flash parry, and shatter cancels. I must admit, Tremor looks very strong on paper BUT beware the stealth nerf. NRS is brutal with that shit.
I am well aware of how Shatter cancel works, as well as the actually utility of both it and flash parry. I have played damn near nothing but Tremor since his release, and even won some events with lord Tremor!shatter cancels do not use Run. They will remain unchanged. its 50% stamina each cancel, every time. Changes to run shouldnt effect the flash parry either, you just need enough to start the run. Tremors run cancels arent for pressure, which is what the stam nerf primarily affects.
haha man i thought that 1st time i seen new f2 as well, was like wtf that looks faster than 4 frames. maybe its just the animation with the diff recovery frames or something. could always just record it and frame count? (thank you based ps4 60fps streaming)Am I crazy? forward +2 feels a LOT faster than 26 frames, honestly It feels like 18.
dang on xbox, im going to try and do it on xboxlive. I have to know forsurehaha man i thought that 1st time i seen new f2 as well, was like wtf that looks faster than 4 frames. maybe its just the animation with the diff recovery frames or something. could always just record it and frame count? (thank you based ps4 60fps streaming)
U cancel stone punch so u get a hit of armor and do what ever normal u wantI know this is kind of a noobish question, but what is the "flash parry"?
Ah. That makes sense. Thanks.U cancel stone punch so u get a hit of armor and do what ever normal u want
You still play MKX??I didn't record it lol