sorry wrong threadSindel, you can combo off 4,4 now, neat
I agree. I would've been fine with just the damage nerf (though I thought that was unnecessary), but the jp's completely change the game. Her launchers, when done without jp, are way too risky for me to be ok with this patch.So apparently there's less frame advantage from a blocked JP now. Enough that you no longer get a free throw attempt. This might have bigger ramifications for her than this damage nerf.
so i guess JiP into f4 1~cutter no longer jails either?Uppercut jails but f2 does not, so.. yeah.
apparently dashes cant be "canceled" into each other anymore. you have to wait for the previous dash to end before dashing againWhat's up with forward dash? Feels like ass.
I was wondering wtf was going on while in practice for the 5 mins I was in it. I was like hmm did I break my controller. Lol good to know I'm not crazy.apparently dashes cant be "canceled" into each other anymore. you have to wait for the previous dash to end before dashing again
According the actual patch notes, the JIP change shouldn't effect anything other then throws.You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
Cool story bro I cant wait.I will be quitting this game after DEV, if I even play at DEV.