alexbib
Noob
No, it's certainly sub-optimal. For example, f2,f2,f2,b14EXdf1,f2,d2 does 45dmg.So this is the Kotal Kahn BnB for all var ?
The timing changes when we jump in.
No, it's certainly sub-optimal. For example, f2,f2,f2,b14EXdf1,f2,d2 does 45dmg.So this is the Kotal Kahn BnB for all var ?
The timing changes when we jump in.
constantly ?No, it's certainly sub-optimal. For example, f2,f2,f2,b14EXdf1,f2,d2 does 45dmg.
It works from any distance of f2, anywhere on the screen, and (afaik) on every character. The timing for the last two hits is a bit tight, but doable.constantly ?
Fair enuf. its not something you do multiply times in a match maybe just once if u get the situation not everyone reacts to it properly but i get what your saying.That thing you showed at the end with god ray, yeah that's not safe at all. You can be straight punished stupidly enough.
im confused on how they would punish this? ive tested a several wake up moves and i am able to block all except kung laos spin. is there something im missing?Yeah if they decide to stay down it will work (and get some nice free damage in the process I guess) so all isn't lost. But I would only ever use it as a response of noticing my opponent likes to stay down all the time, never as a thing I just throw out.
Roll > wakeup special.im confused on how they would punish this? ive tested a several wake up moves and i am able to block all except kung laos spin. is there something im missing?
well you are correct roll wake up special works just fine on punishing that. either way the video was more about showing corner low starting non meter combo more so but thanks for the infoRoll > wakeup special.
Not sure how many frames we have exactly, but sub slide is punishing too
Been recording my attempts at optimizing Kotal's BnB combos over the past few days. See video below. No damage buffs were utilized.
List of take-aways:
Anyone see anything missing?
- F+2 is the ideal combo-extending attack in all variations. With proper use thereof, Kotal is easily capable 38-45% one-bar midscreen combos.
- Likewise, with the exception of Blood God, with which optimal damage combos are best started with f1b2~totem, it seems Kotal's best launcher/combo-starter is also f+2. Blood God is capable of the highest damage using the damage buff totem and then launching with F+2.
- War God seems to be the only variation where two-bar midscreen combos are reasonable. With Sun God and Blood God, the only reason to use two-bar combos is when you can take the opponent to the corner, ergo extend the combo.
- I reckon uppercuts to be the secret ingredient for optimal damage, but those spacial-temporal scenarios are difficult to come by.
You're right about b14 doing slightly more damage. It's less reliable in my experience though--sometimes the 4 whiffs.There are a few places where you should do b14 instead of b12 for more damage. f2,d2 as an ender (after EXdf1) is possible and does more damage in some combos.
BTW, how the hell do you get f1b2 after f2,f2,d2? Do you need to walk forward a bit before? Maybe it doesn't work against characters with smaller hitboxes?
Cool, thanks, I'll give it a try (even though I suck at run combos)! In most cases doing f2,f2,f2,b14... does the same damage, but if you've got blood offering up the version with the uppercut is better.You're right about b14 doing slightly more damage. It's less reliable in my experience though--sometimes the 4 whiffs.
After the uppercut you have to run and immediately cancel into the follow up attack. Not sure about it being hitbox specific, but I doubt it. The f2, f2 portion might be affected though.
I'll test this against people. If it works you are a god send and you get all the props.So, after getting blown up by a friend of mine that decided to jump all day, I found kotal's d2...lacking. It just didn't have the right shaped hit box to hit crossup jumps consistently, and I wasn't having any better luck with his air throw. I decided to go to lab and see what I could find and, as it turns out, d3 is a really good AA.
It's 6 frames, it lowers his hit box, it hits surprisingly high, and I can combo off of it.
War God Meterless:
d3, 1, f1b2~df2 (20% hkd)
d3, 1, b122~db1 (21%)
You have to hit them while still pretty high in the air for these next ones to work.
d3, 1, f2, f1b2~df2 (25% hkd)
d3, 1, f2, b122~db1 (27%)
1bar:
d3, b14~EX df1, f1b2~df2 (33% hkd)
d3, b14~EX df1, b122, db1 (35%)
d3, EX df1, f2, f1b2~df2 (34% hkd)
d3, EX df1, f2 b122~db1 (36%)
I tried comboing EX airgrab off the meterless combos with f2, but the gravity gets too high and I can't make the enders connect, though this doesn't mean it's impossible. I listed the 1 bar version with b14 in it because, while slightly less damage, it gives much more time to hit confirm, than going straight to the EX airgrab. As someone who sucks at hit confirming, this seems worth mentioning. (EDIT: I just found out you don't have to cancel the airgrab from d3, so I guess the part about hit confirming is redundant)
Sun God level 3 choke (Meterless):
d3, b14~db2 (23%)
d3, 1, f2, b14~db2 (29%)
1 bar:
d3, b14~ex df1, b14~db2 (37%)
d3, 1, f2, b14~EX df1, b14~db2 (39%)
I hope it does, man. I don't think the combos that get a f2 in them are really viable because you have to be damn certain that they were high enough, but I'm pretty happy with 20% meterless and ~35% with a bar that I don't have to gamble on.I'll test this against people. If it works you are a god send and you get all the props.
Also:Kotals' D3 is godlike for AA. It has a huge hitbox and it lowers kotals hitbox. Easy to convert in a combo.
What are guys using to AA?
At closer range i try to use s2 or s1 and vs certain characters d3.
I know vs sub zero d3 is not possible because of his different angle and hitbox when using ji1/2 so s1/2 works alot better.
Against characters with bigger hitbox and more range like dvorah, d3 works better.
Sorry I missed it. Don't take offense. I'm just glad other people realize that d2 and airgrabs are mega bills as anti airs.Holy shit do you guys actually read my posts? :/
I posted about this weeks ago but no1 seemed to give a shit.
Also:
Sorry man, I mostly just skim general discussion. Good find. Got any combos better than these?Holy shit do you guys actually read my posts? :/
I posted about this weeks ago but no1 seemed to give a shit.
Also:
I think the ones you posted seem pretty good. I normally do 21~special but the one with 1 f2 b14 seems pretty good. F2 f2 seems not too reliable.Sorry man, I mostly just skim general discussion. Good find. Got any combos better than these?
Any video of using D3 as an anti air? I try it and can't seem to figure out the timing.Holy shit do you guys actually read my posts? :/
I posted about this weeks ago but no1 seemed to give a shit.
Also:
Ill try and make one soon. But beware vs some characters u cant use d3 because of the different hitboxes so u have to use s2 or s1.Any video of using D3 as an anti air? I try it and can't seem to figure out the timing.