I realize this isn't the point you're trying to make... but I just wanted to point out that Sektor is very easy to pick up and play. His combo game is extremely basic and his keepaway gameplan follows suit of several characters already in the game.
Anyways, back onto Cyber Subzero...
I feel like pointing out that yes these are all some pretty hard to block setups, but all of which are perfectly reasonable. In every case except the throw, the bomb must explode after the normal in order to loop. The B3D4 setup is always low low overhead low to get a combo out of it, otherwise he gets about 4% damage and no setup. Same goes for the 50/50 of B1/Instant Air Divekick and B3, which is really just a 50/50, something a large number of characters in the game have.
Cyber Sub is strong, yes, its hard to argue that. I also want to point out that the argument of "He has to work hard for his combos though!" is quite frankly a dumb argument and should be ignored. But really, cyber sub gives up a good neutral to have setups like this. Not having a good mid in this game is awful. I feel like cyber sub is going to be another very strong theory fighter like high tech jacqui (better overall though). An incredible amount of dirt but once you're in game its easier said than done to get it started.