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Once a Green Lantern Always A Green Lantern -- Green Lantern General Discussion Thread

Exblackman

Zoning since fighting games began.
I have a question to ask the thread I use Forward 2, Down 1, 3 string to gain advantage and the throw out back 1 ,3 and was just wandering what are the jump frames are to see if this beats out jump attemps
 

zuurrkk

World's worst GL
I have a question to ask the thread I use Forward 2, Down 1, 3 string to gain advantage and the throw out back 1 ,3 and was just wandering what are the jump frames are to see if this beats out jump attemps
It won't beat any jump attempts. +1 doesn't give gl much opportunity to do anything. Yeah +1 is nice, but he can't really make much out of it
 

Exblackman

Zoning since fighting games began.
It won't beat any jump attempts. +1 doesn't give gl much opportunity to do anything. Yeah +1 is nice, but he can't really make much out of it
Thanx for the response so I guessing pre jump frames are less than 8 frames
 

zuurrkk

World's worst GL
Thanx for the response so I guessing pre jump frames are less than 8 frames
No problem! As a matter of fact though, if you go for a b1 3 after f2d13 you can be d1'd by most of the cast before b1's startup frames are finished.

If you feel they are going to jump and you reeeaalllyyyy don't want them to, just yolo lift.

And if you want to be gimmicky as FUCK, you could D1 xx mb lift after the blocked f2d13. I do stuff like this online all the time and it works wayyyy more often than it should lol. You'll get hella punished if they're patient though.
 

THTB

When's Syzoth?
His corner combos aren't what's up...it's the stupidity that comes from minigun on a number of characters.
 

zuurrkk

World's worst GL
1 bar: B13, Trait, OR MB, NJ2, 123, LM, B13, OR -40%
Great bnb, but I'd only use that when going for the kill.

I would rather
B1 3, trait, or mb, b2 3, lm, 223, TS
And just go for the setup

Turbine mixup is wayyy stronger in the corner since you can actually F3 instead of F2D1 nonsense.
Plus when you TS into the corner you can NJ3 and depending on how you delay it it could cross up or not.

50/50's

50/50's EVERYWHERE
 
Great bnb, but I'd only use that when going for the kill.

I would rather
B1 3, trait, or mb, b2 3, lm, 223, TS
And just go for the setup

Turbine mixup is wayyy stronger in the corner since you can actually F3 instead of F2D1 nonsense.
Plus when you TS into the corner you can NJ3 and depending on how you delay it it could cross up or not.

50/50's

50/50's EVERYWHERE
Lol F2D1 nonsense...
 
Great bnb, but I'd only use that when going for the kill.

I would rather
B1 3, trait, or mb, b2 3, lm, 223, TS
And just go for the setup

Turbine mixup is wayyy stronger in the corner since you can actually F3 instead of F2D1 nonsense.
Plus when you TS into the corner you can NJ3 and depending on how you delay it it could cross up or not.

50/50's

50/50's EVERYWHERE
i just copied and pasted that combo from the Bnb OP lol
 

Orochi

Scorpion Scrub
Premium Supporter
F2 Shenanigans are still a great tool to use though if you want to utilize GL to the max.

F3 in the corner after turbine is nice but easily blockable and you lose corner pressure if it is blocked, nowadays i won't give up corner pressure for free specially against the likes of Martian and Zod.
 

Endeavor

I'll live a villain, before I die a hero.
Premium Supporter
Great bnb, but I'd only use that when going for the kill.

I would rather
B1 3, trait, or mb, b2 3, lm, 223, TS
And just go for the setup

Turbine mixup is wayyy stronger in the corner since you can actually F3 instead of F2D1 nonsense.
Plus when you TS into the corner you can NJ3 and depending on how you delay it it could cross up or not.

50/50's

50/50's EVERYWHERE
If you do b13,trait,LM s2, ORMB, 123, turbine, typically you can f3 them mid screen.