Does it really matter when you have a block button, it would be good for injusticeHere EX roll starts as an overhead, then goes into a LOW - fuck yeah!
What kind of question is that? If the EX roll didn't go to low hit at the end you could simply block whole combo just by standing.Does it really matter when you have a block button, it would be good for injustice
You don't instantly disappear. That's why Tyler was hit a few times with normals/projectiles. There's some considerable start-up in there.Throwable outta startup. Hmm :/
Also its not a low you block it standing so yeah.What kind of question is that? If the EX roll didn't go to low hit at the end you could simply block whole combo just by standing.
Now you gotta stand for armoured overhead kick and instantly duck for incoming low-roll-hit... If your opponent forgets that - he gets hit. So yeah.. It does matter.
It's a third time when you completely re-write this same post. First admiting that you don't know how blocking in MK games work since you haven't event played one, then telling you want it to be like in Injustice. Now this...Also its not a low you block it standing so yeah.
They got rid of all ff and bb inputs for special moves, because they wouldn't mesh well with how dashing works now.Why is Mileena's teleport 3, instead of 3?? I don't understand why they would do this.
I'm glad they got rid of this. throw resulted in an ill-timed special. Same for Cyber Sub. I always used 1+3 for throws, so this is a welcome change.Why is Mileena's teleport 3, instead of 3?? I don't understand why they would do this.
Regular roll is a mid.EX roll is overhead into low? hell yes.
This has probably been asked and answered a thousand times by now, but does regular roll hitlow now? imo it shouldn't, but I figured I'd ask.
I'll get to her soon@Pig Of The Hut I know you are in lab with Kenshi atm, but when can we expect some Mileena stuff too? Would be great to hear your thoughts man
I am interested in her best options after a knocking down her opponent. The wakeup mixups were heavily featured in the Fatal 8 stream. What does Mileena have in store? Anything safe, or will she have to throw the Roll out? All Variations.Ive played Mileena for a couple hours, what would you guys like to know? (I do have some frames written down as well)
What is her frame traps? Any BnB's? What strings look good for rushdown? Hows her D4 and Instant Air Sai game?Ive played Mileena for a couple hours, what would you guys like to know? (I do have some frames written down as well)
no plus frames on block for frametraps, thats a shame, same with losing the double sweep also( i liked that string )[
@Dizz_88 She doesn't really have frame traps, just really mixupish like MK9 but better possibly. She doesnt have B3,4 anymore, but she has F4 which is a low. BnBs I only had one since I was getting used to the game which did about 32% and ended in command grabs. Her B1,2 string advances far is 0 on block, and you can back up and whiff punish with it nicely. She also has F2 which advances and hits mid, and is safe. D4 is pretty meh, not as good as in MK9 at all. IAS is good, but it's injustice like, so you cant input UB,F 1 like you could in MK9. It has to be U,B,F+1 for it