truendymion
Apprentice
I really want to know if command grabs unblockable? I hope they handle them KOF style.
They were in Injustice, can't imagine they won't be here. Kind of defeats the point of it...I really want to know if command grabs unblockable? I hope they handle them KOF style.
Yeah but they corrected a lot of MK9 mistakes in Injustice, command grabs being one, can't imagine they'll undo that : )They were blockable in MK9 that's why I'm wondering if they'll stick to that or go with Injustice style... What I really want is KOF style a la Clarke. His combos into grabs look so badass!!
How can you possibly say that? The game isn't even out yet!looks bottom tier
I hope for all our sakes the kommand grabs for MKX will not be stupid DBF inputs like injustice.Yeah but they corrected a lot of MK9 mistakes in Injustice, command grabs being one, can't imagine they'll undo that : )
How can you possibly say that? The game isn't even out yet!
wanna bet?
What would you prefer?I hope for all our sakes the kommand grabs for MKX will not be stupid DBF inputs like injustice.
Kof 13 grabs that are both unblockable and combo able? I don't think any move had that property in mk9, they either were unblockable and not comboable or comboable and blockable. Then again I don't consider anything blockable to be a true throw, it's more of a auto combo attack animation.I really want to know if command grabs unblockable? I hope they handle them KOF style.
Like any other character a command grab is a special move right? So why no simple inputs like other characters like DF or DB plus a button? For example in Street Figher a full 360 motion plus a button to grab on 4 different grapple characters, now granted it can be done effectively but with allot of practice (as I learned over time and practice). In every fighting game I feel grapplers get the shaft from having PITA inputs, and having to try and get in on everyone at the same time. Most grapplers don't have projectiles as well, so it makes it even harder thus grapplers become low to mid tier at best.What would you prefer?
The reason for the long inputs for command grabs is because command grabs are usually very few frames, so the inputs are there to extend those frames (so if a grab is 3 frame, but requires d,b,f+3 it becomes 6 frames). But you get around this by buffering the input into a jump or a normal. If you were to make the inputs much simpler the character would become too powerful or the throw would have to be made much slower and then you ruin the point of the character.-stuff-
You said NOTHING I didn't already know bro. Think of it as a new comer stand-point. If you play a game and see that wow this character has a cool throw special move, I want to play him/her, then come to find out that it's a bitch to do in a fight then well your turned off by the game and bingo player/fan base goes down by one. Simple math.The reason for the long inputs for command grabs is because command grabs are usually very few frames, so the inputs are there to extend those frames (so if a grab is 3 frame, but requires d,b,f+3 it becomes 6 frames). But you get around this by buffering the input into a jump or a normal. If you were to make the inputs much simpler the character would become too powerful or the throw would have to be made much slower and then you ruin the point of the character.
Besides, d,b,f is much easier than 360. If MK commands get much simpler we may as well play on an NES controller : P
I don't understand what you're saying. You want throws to be + on block? Or you want all a grappler's normals to be + on block to remove the need of buffering? That still solves nothing because you could point blank do your unlockable 3 frame throw. If you want simpler commands you'd HAVE to make the throws slower, which would completely destroy a grappler's game plan.All I was saying is the game design doesn't need "buffered inputs" just make certain moves have + on block as if they were meant to be a parry or counter type ability if that's what your shooting for. Then the input would be able to be on speed par with other special moves from all characters.
No problems, I just think in games we have atm that grapplers are at a disadvantage. I play Gundy too and Ares but as far as command grabs go I with there was an in-between going from a single button push to a long input, to sort of keep grapplers in the same power levels as other character arch-types.Grundy disagrees that long inputs are necessity, and I don't think that it was startup on chain that was killing him.
Heck, nothing stops you from having different startup for the same move from neutral and when you cancel into it, for example, not to mention that sufficient cancel advantage on certain strings already does what's needed - it's not like MK is known to be link-happy game.
So, what's the problem again?
Yes, you're absolutely right. I'm not sure what I was talking about, looking back on it. I mean, even if it did apply to Injustice or MK (which it doesn't), that extra 1 frame from the additional input really wouldn't make much difference at all.Grundy disagrees that long inputs are necessity, and I don't think that it was startup on chain that was killing him.
Heck, nothing stops you from having different startup for the same move from neutral and when you cancel into it, for example, not to mention that sufficient cancel advantage on certain strings already does what's needed - it's not like MK is known to be link-happy game.
So, what's the problem again?
Perhaps. Although there are still simpler motions left not assigned to anything most of the time. Tbh I'm tot a big fan of making controls trickier without good reason to.But dbf is a much easier motion. you do a tatsu and press forward + a button
Not that improbable considering how little we know about this freak squad.Thread derailed already...