virtiqaL
Apprentice
I dunno, salty Slips can be kinda scary at times.I don't rage THAT bad.
I dunno, salty Slips can be kinda scary at times.I don't rage THAT bad.
I've found a way to prevent this with Kitana's 21 string. I quickly press and release each button so i am not ever pressing both at the same time. Maybe it works for other characters?I didn't want to make a new thread because all my threads get shitty replies but I felt like this needed to be brought up again.
You can clearly see that I'm pressing 1 and 2 repeatedly and I'll randomly get an interactable. This is a huge issue that can cost you the match. Some people might say "Just turn Input Shortcuts off" ok then what's the point of Input Shortcuts then? If I have them off I can't option select moves into specials on hit or into strings on whiff which is a big part of the knockdown game. And as mentioned in the old thread it might screw up other inputs that people use. This could hurt tournament players who play with shortcuts on (like myself) and don't know about this glitch, and I know A LOT of players who are unaware of this. Not to mention that the default setting for Input Shortcuts is set to ON. I'm surprised this hasn't been fixed yet when EVO is right around the corner.
@RiBBz22's video with Cassie Cage b212d1+2:
This is infinitely worse because it happens 100% of the time making these strings completely useless when near an interactable.
PLEASE READ THE FOLLOWING STATEMENT BEFORE YOU MAKE A COMMENT ABOUT TURNING OFF INPUT SHORTCUTS IN THE CONTROLLER SETTINGS
-----------------------------------------------------------------------------------------------------------------------
And listen, before you try to blow us up and say "RiBBz/Raptor you can turn input shortcuts off in the controller settings"....yes this is true, and it fixes the issues with with the interactables, but it is totally not viable for most people because it also reduces directional precision requirements which kills the ability to perform instant air shortcuts for back/forward special inputs like Cassie'e air gunshot.
Being forced to pick between being able to perform a BNB by an interactable and being able to execute a special in the air is a pretty crappy set of options.
-----------------------------------------------------------------------------------------------------------------------
PLEASE READ THE STATEMENT ABOVE BEFORE YOU MAKE A COMMENT ABOUT TURNING OFF INPUT SHORTCUTS IN THE CONTROLLER SETTINGS
Old thread:
http://www.testyourmight.com/threads/nrs-can-you-please-give-us-an-option-to-turn-off-interactable-shortcuts.50368/
@Slips @colt (I realize you were already tagged in the previous thread but please take a look at this again.)
Just tested this and 1+3 too...that sucks lol. So not only does this happen with 1+2, it happens with 3+4 and 1+3 too so you'll randomly get stance switch or throw.I have a big issue with 3+4 coming out instead of b34, no idea why it happens. If only i could turn off 3+4
That's true you can hit the buttons separately, but you shouldn't have to make a conscience effort, mid combo, in the heat of the moment to think, 'I better make sure I don't graze 2 and 1 too close together'. It's hard enough to do some of these combos, this shouldn't be another thing we have to think about while doing them.I've found a way to prevent this with Kitana's 21 string. I quickly press and release each button so i am not ever pressing both at the same time. Maybe it works for other characters?
Slips you used to work at NRS right? Don't you have inside contacts? Or just yell at 16 Bit about it until he brings it to their attention lolThat's true you can hit the buttons separately, but you shouldn't have to make a conscience effort, mid combo, in the heat of the moment to think, 'I better make sure I don't graze 2 and 1 too close together'. It's hard enough to do some of these combos, this shouldn't be another thing we have to think about while doing them.
I'm all for learning curves, but this is more of an inconvenience than a skill that is intended to be mastered.
Wow... I mean, I knew there were issues with input shortcuts, but this is really dumb..My problem with input shortcuts
= nut punch will come out with input shortcuts
(any string) into nut punch will not come out
Ha being a QA guy doesn't pull too much weight. Most QA employees in the gaming industry in general don't know any more than a typical gamer. We as competitive players hate this stuff, but NRS usually has much bigger fish to fry than to pull one of their core programmers to search deep within the code for hours, find the code sequence to see if it'll work right, upload the build, and then hope it'll work right without messing up vital mechanics of the game. If you think this is tedious for us to do combos, imagine how tedious it is to try and correct the code that's already working correctly for the most part.Slips you used to work at NRS right? Don't you have inside contacts? Or just yell at 16 Bit about it until he brings it to their attention lol
You are playing Kitana now too? BandwagonerCall me an NRS fanboy
This stuff happens at every tournament and it's a shame for the players that it happens to. It's going to suck for whoever experiences it at EVO. A lot of money is on the line at these tournaments and it sucks when you make the right read and lose because of a faulty game mechanic. When it first happened to me at Combo Breaker in my head I was like that was bullshit and even NRS was there and saw it happen. I'm hoping that they are working on a fix for this, but if not then we'll just have to "deal with it".I definitely saw Lars trigger this by mistake during ESL Finals.
It hasn't. I was playing around with that today and if you hold the kunai and press b2 or 2, you will interact with the interactable if you're near one. Doesn't matter the delay you have when hitting 2 either. It won't do this, however, if you hold 1 normally (no kunai out) and press 2So... Takeda's EXKunai (hold 1), b2 used to be a problem, right? It seems to be gone. Cassie is still screwed, though.
I can't get it to happen. Are you keepin b held after doing the Kunai?It hasn't. I was playing around with that today and if you hold the kunai and press b2 or 2, you will interact with the interactable if you're near one. Doesn't matter the delay you have when hitting 2 either. It won't do this, however, if you hold 1 normally (no kunai out) and press 2
I don't think so but I'm not sure if I am, I'm not at home right now to see if that is what is causing it to do that for me.I can't get it to happen. Are you keepin b held after doing the Kunai?