Im currently playing the game in both pre patch and post patch form and ive found some interesting things regarding what NRS has tried to do in patching cyrax net resets.
For instance, take this small combo as an example in pre patch cyrax..
2,1~net, 2,1~net, 1,2..
In pre patch form, you can connect the 1,2, instantly after the 2nd net has broken. In post patch form the 1,2, misses as they have made a small window after the 2nd net where the character is invincible and cant be hit.
In the recent patch they actually did try and fix the net resets with this invincibility and it worked, the old net resets didnt work, but the new net reset combos take this invincibility into account. The new net resets time the 2nd net so that they break out of the net just as their about to land on the bomb, thus avoiding the invincibility. This is why they still work. NRS changed the properties of the 2nd net wakeup, so i changed the timing of the bomb in the new net resets.
So how could they fix this??
They could again extend the time of this invincibility an extra second or so after the 2nd net, but then it would nerf cyraxs 2nd net vortex and render it useless. The 2nd net vortex is an actual legit reset wich definetley should not be removed.
Make him only able to throw 1 bomb? That would nerf his normal game beyond belief.
Get rid of the 2nd net? Again that would just kill his best wakeup option..
My suggestion, (if they could do it) would be to extend the amount of time it takes for the combo counter to register. The combo counter registers almost instantly when a character touches the ground during a cyrax combo. If they could somehow extend this time so that even if they touch the ground during the reset, the combo counter wont register for atleast a second after they touch the ground. In that time they would get hit by the bomb but the combo would not have finsihed and the normal gravity would still be at its max and not at reset gravity. Again im not sure if they could do this, but imo if they could, it would fix the resets without nerfing anything that doesnt need to be nerfed..
Now, i actually agree with maxter for the most part. He honestly doesnt need these taken away. let me explain why..
a 50% combo is all that is needed to create your opponent just slightly over 1 bar of meter. So basically if you have 1 bar of meter and cyrax attempts to do a 75% or 82% reset on you, your going to be able to break that reset at about 47%. meaning cyrax will only be able to get 47% combo on you before you can break. thats basically half the reset. Cyrax players could have just done a regular 60% non reset combo and you would have still been able to break at 47%. It honestly makes no difference wether they did reset or normal combo.
So what im trying to get at here is essentially it doesnt matter if he has these resets or not, they can allways be broken just like regular combo.
The only time its safe for a cyrax player to do 75% or 82% reset is when your opponent has no meter or close to no meter, otherwise there useless. But how often does a good player have no meter? And how often do you catch a good player with a net when they have no meter? It wouldnt be often. A good player is constantly building his meter.
I say leave them.