111 xx Super is backdashable. Probably a 1 frame dash, but still escapable.
Freeze -> re load ice arrow -> Super is possibly inescapable if done perfect but it's escapable if you are not 100% perfect.
About time Green Arrow got a true inescapable super set up that is easy to do, amiright?
Glitchy game is glitchy. Hi Batgirl and Zod.
Edit: If anyone wants to make a thread about this, go ahead. The trick is: during freeze, whiffing normals/throw and possibly special moves (Haven't tested) will reset the combo, and make the opponent able to block while frozen. Unblockable super says hello though. This is the same for freeze/trap moves a cross all the characters it seems. I need to sleep!
Or whiffing the normal to glitch the game in to resetting the opponent in the frozen state, making him 100% unable to do anything but block, which doesn't work well against unblockablesSo are you wiffing the normal to time the super so they can't back dash? or whiffing it hopeing the game makes them block instead of be able to back dash?
Or whiffing the normal to glitch the game in to resetting the opponent in the frozen stage, making him 100% unable to do anything but block, which doesn't work well against unblockables
Here you can see me using the concept with Zod:Interesting,
This is actually really good. Good find.111 xx Super is backdashable. Probably a 1 frame dash, but still escapable.
Freeze -> re load ice arrow -> Super is possibly inescapable if done perfect but it's escapable if you are not 100% perfect.
About time Green Arrow got a true inescapable super set up that is easy to do, amiright?
Glitchy game is glitchy. Hi Batgirl and Zod.
Edit: If anyone wants to make a thread about this, go ahead. The trick is: during freeze, whiffing normals/throw and possibly special moves (Haven't tested) will reset the combo, and make the opponent able to block while frozen. Unblockable super says hello though. This is the same for freeze/trap moves a cross all the characters it seems. I need to sleep!
Yah man, I still have people try tell me it has invincibility frames and it doesn't. I was getting blown the fuck up by a flash player trying to use that wake up the other day.
Green arrow has some pretty good ambiguous crossup setups in the corner.
Off an ice arrow he can load and ice arrow, jump over 2 or 3. Depending on how early or late you hit the button it will hit on either side. This setup can be a little random to the point that you wont even know what side it's hitting on unless you time it late. When you time it late though its easy to just block on reaction.
This one seems a lot better imo.
End any corner combo with an ice arrow, NJ2 then jump over into 2 or 3. There's a point within the jump where 2 will cross up and 3 will not. It's a good way to add some damage to corner combos.
Mid screen You can set up situations where j3 will cross up and dead on will not.
It has some. It's just very low..
This sounds good. I'll have to test it. I have some good stuff in the korner I'll be posting soon. I think I'll kreate a tech thread and post that tech there and then we kan have all our kontibutions in one spot.
Yeah you can get some big damage with MB cancels and background bounces/interacts. 111 mb b3 actually leads to pretty big damage. I've actually gotten over 40 - 50% with practical combo's involving the machine gun.If you guys want to spend meter on other stuff than super and stinger MB, here are two mid screen 2 bar combos that both does 44%. This is the Chris G combo with ice arrow loaded, but with the damage buff after patch, and the first one is my own variation.
Too bad jump in to 111 still whiffs the first 1 every time, and drops the combo half of the time still.Yeah you can get some big damage with MB cancels and background bounces/interacts. 111 mb b3 actually leads to pretty big damage. I've actually gotten over 40 - 50% with practical combo's involving the machine gun.
Yeah but after freeze it works as long as you don't jump in first.Too bad jump in to 111 still whiffs the first 1 every time, and drops the combo half of the time still.
Hall of justice and Fortress are probably the best ones for him.What are your guys favorite stages to play on as Arrow, I'm just starting to see how powerful the stage interact bounces and lazers and guns are, i was neglecting the really badly with my Arrow play, but they add great damage.
Even though the tourny scene seems to be going to full on Random, it's great to practice and get familiar with the best ones if they should come up.
I'm liking Wayne Manor, Fortress of Solitude, and Hall of Justice i think it is, with the remotes and shit driving around.
I was hitting like 47% easily with the interacts, it was so neat to see those numbers mid screen lol
I was messing around with Remotes into MB B3 combos with the stage interaction on Hall, man, I wish I could hit that shit like every game lol.Hall of justice and Fortress are probably the best ones for him.
Assuming you are not fighting a Raven or Batgirl on Hall of Justice
i like Stryker's island as well but the second part of the stage kinda sucks for gadget characters
They always calculate the jump normal frame data as if it was hit at the highest point I think.I just wanted to state that all arrows are 0 on block at point blank range, the advantage grows with distance.
Also a lot of frame data besides the arrows are still totally wrong after the patch. J2 has way more hit advantage than f2 but it reads the other way around. Please fix the damn frame data!
I just wanted to state that all arrows are 0 on block at point blank range, the advantage grows with distance.
Also a lot of frame data besides the arrows are still totally wrong after the patch. J2 has way more hit advantage than f2 but it reads the other way around. Please fix the damn frame data!
Wow, crouching arrow fix may be the best thing to happen to this character. So far matches with Harley, Deathstroke, Superman, Bats, and GL have become considerably easier. I'm still shocked when I see a projectile go over me as I shoot an arrow...
Do the J3 as low as possible and then do the J2 as soon as you jump up to them again.Whats the timing for hitting j2 after j3? I land it maybe 10% of the time.
lol I suck balls at is so I leave that to the pros 7LWhats the timing for hitting j2 after j3? I land it maybe 10% of the time.