Now I haven't read all the comments, but the reason I think that this is a problem (even though char specific stuff is common in fgs) is that in other games the specific stuff tends to be due to the size and shape of hit/hurt box and generally makes sense. The reason for zods problem I have no idea about, but it certainly doesn't look like a hit box issue. It just appears to me for whatever reason he experiences less hitstun or more push back from the starting string, which doesn't really make sense. I'm all for character specific stuff but some of the char specific stuff in injustice just doesn't seem consistent or reasonable.