Can you do the 1 1+3 after the 113 on that one?212 dash f2 tele amp. 113 clone for 33%
I like this kombo because 212 is only minus 4 on block 8)
Nah its the same gravity as 212 amp. Tele but slightly more damage . I just think its a safer way of using 212 ive been blown up for ending in ghost ball etc. This way 212 hits u can dash f2 if not u havent committed to anything stupidCan you do the 1 1+3 after the 113 on that one?
No its more the distance u do it at. if u do it too far away the second hit of f221 wont hitIs that a late jump 4 ~ F2?
You can try holding the final input. I find it helpful for some reason. So if it's The DU input I hold up and if it's the BF2 I hold F2. For BF1 I hold F1.Need help.
I can land B1 1+3 ~ ghostball every time when it’s not in a combo. Why can I not land it after his AMP tele? No matter how late or early I input the BF1 it doesn’t want to come out!
Any tips?
There is an OS where if j3 hits f2 comes out and if it gets blocked you block insteadFinally figure out how to share ps videos but now im linked to the wrong channel 8)
Can confirm that the timing is pretty tight on this one, trying to drill it into the muscle memory myself. The d1 into b1 isn't hard, it's the d1 after the bf1 that's the hardest part IMO, it's a pain in the assWhat’s the timings like on this combo. Is it that hard to pull off? The D1 into B1...?
I find the d1 after spirit ball to be tight, too. So tight that I don't bother with combo as it will.more than likely drop due to the recent change on online delay. I just stick to his 39% combo.Can confirm that the timing is pretty tight on this one, trying to drill it into the muscle memory myself. The d1 into b1 isn't hard, it's the d1 after the bf1 that's the hardest part IMO, it's a pain in the ass
I did that back on page 88) kombo challenge for u guys
jump over 4, f3~bf1, d1, b1,1+3~exTele, 113~bf2..... 467.34 (new highest 1 bar no CB, FB or Interacts)
Jump over 4, f3~bf1, b1,1+3~exTele, d1, b1,1+3~bf1..... 449.90
There are easier versions of both these combos that do slightly less damage. The combos are quite easy too.
U dont count tony !!!I did that back on page 8
What's the input for that OSThere is an OS where if j3 hits f2 comes out and if it gets blocked you block instead
There is an OS where if j3 hits f2 comes out and if it gets blocked you block instead
I too would like to know this OSWhat's the input for that OS
Can't get this one for the life of me. I recover from the ghost ball so slowly that the enemy is always on the ground when I try to do the next hit. Crazy bc I fairly got the mid-screen optimals but this one still eludes me.8) kombo challenge for u guys
I would imagine u are doing the d1 too early just spam d1 to find the timing and work from there 8) it is tricky tho but most of his high corner kombos involve the ghost ball i to d1 so its a handy link to have downCan't get this one for the life of me. I recover from the ghost ball so slowly that the enemy is always on the ground when I try to do the next hit. Crazy bc I fairly got the mid-screen optimals but this one still eludes me.
Maybe I was using S4 instead of F3. I'll try it again but it seemed like no matter my timing for kick ghost ball the opponent would be on the ground before I ever recovered from ghost ball.I would imagine u are doing the d1 too early just spam d1 to find the timing and work from there 8) it is tricky tho but most of his high corner kombos involve the ghost ball i to d1 so its a handy link to have down
The inputs would be jik DASH f3 spirit ball if that helpsMaybe I was using S4 instead of F3. I'll try it again but it seemed like no matter my timing for kick ghost ball the opponent would be on the ground before I ever recovered from ghost ball.
what does b1, 1+3~spirit ball into b2 (chip) do damage wise? or b1, 1+3~spirit ball into b3~spirit ball (chip)Whats the highest 1 bar Flawless block U2 combo you can do with Dark Sabbath?
So far I found:
U2 > Dash > B1,1+3~Teleslam(amp) > dash > 113~BF2 = 333
If I recall, this does around 300 damge (i'll double check)what does b1, 1+3~spirit ball into b2 (chip) do damage wise? or b1, 1+3~spirit ball into b3~spirit ball (chip)
Damn I literally can not get this. Usually I'll nail a hard combo at least once but I either release the spirit ball below the opponent and it whiffs, or I hit em and recover too late to throw the next hit. My timing in the f 3 is what messes me up I guess, bc I link d1 into b11+3 in the corner all the timeThe inputs would be jik DASH f3 spirit ball if that helps