ya I noticed that about the hop. the+on hit high number attacks on this game all have hella knock back so the hop requires a dash. If you dash and didnt immediately throw or normal for sure ur hop is getting at the least d1 into float combo im assuming. Let me ask you tho, just when I started to get some interest into noob I saw that thread about shadow tackle. In high lvl play is that move useless? if so damn im second guessing my man atm. Seeing that thread as a johnny main made me realize my options to beat it extend to shadow kick not just forceball. This means walking noob to the corner just got way easier. Also main problem I see is, if some char like johnny who is also great at whiff punishing gets a life lead and ducks on u hella far away wtf do u you do? Walk in and do some shit that hes just gonna block and get pressured for? Sounds fun.
until they fix his KB requirement for it, it is def. useless. Spirit ball is a better overall projectile.
If they change the requirement for its KB... i can see people using it as an ender to stack upt he hits. Once its loaded... that KB makes any starter into shadow tackle KB a 300 damage punish that can't be escaped.
so things like... 113, b3, b1 1+3 become even deadlier in the neutral.
Noob actually does struggle against that tactic. You have to basically chase and force a whiff of your own. The good thing... is that just one whiff and you basically catch up to the damage dealt to you.
And to your credit... anyone who can punish b1 1+3 on block is an automatic "well shit" for Noob. Taking away a very easy hit confirm, and huge pushback block string.
My hope is that they either allow that move to special cancel on block, or change frames to make it universally safe. I doubt either happen.