I just walk forward then do f3 (pause) f2212 personallyI figured it must because the AI loves spirit ball corner combos.
Someone asked about dashing before f3,f2212 and yeah, I always dash there but I’ve done it without. The most important thing is pausing a moment after the f3 so the whole string of f2212 lands.
Dash in for the F3 and hit it at the apex of the bounce, then wait for the opponent to fall at about your head height , then do f2212..... 354.47 damage.What's the best way to land f2,2,1,2 after the f3 in the 1,1,3 x amp teleslam, [dash] f3, f2,2,1,2? The f2 will whiff sometimes.
Thank you so much, @TONY-T!Dash in for the F3 and hit it at the apex of the bounce, then wait for the opponent to fall at about your head height , then do f2212..... 354.47 damage.
If you dash in a little with the first f2, you can get 113~exTele, f3, f221~db4..... 360.09 damage.
Midscreen seems all about the 113 into b1,1+3 combos. Except for after 212.Theres a sweet spot on his crossover jump kick which lets u get this kombo: jump kick 113, b1 1+3 amp tele , ender its pretty damaging midscreen
Hold my beer......So glad to see you back around tony t haha
Did you mean to end this with shadow tackle, or the F2212 string? Shadow tackle seems to whiff on the end.Do I have to do any micro dash for the 113, DU AMP, walk forward F3, F221~BF2? Always seem to drop the F2212 after F3
Sorry. SHould be F2212. I found the easiest way to do it is to hold forward all the time. 113, DU AMP, (hold forward), 3 at the height of the juggle, 2212Did you mean to end this with shadow tackle, or the F2212 string? Shadow tackle seems to whiff on the end.
What’s the timings like on this combo. Is it that hard to pull off? The D1 into B1...?
Maybe somebody can optimize this further
Yeah, it’s defo a clean input :/Make sure you get clean inputs. Can be messy on pad