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Noob Saibot Tournament Variation Combo Thread

Matix218

Get over here!
I figured it must because the AI loves spirit ball corner combos.

Someone asked about dashing before f3,f2212 and yeah, I always dash there but I’ve done it without. The most important thing is pausing a moment after the f3 so the whole string of f2212 lands.
I just walk forward then do f3 (pause) f2212 personally
 

Hitoshura

Head Cage
What's the best way to land f2,2,1,2 after the f3 in the 1,1,3 x amp teleslam, [dash] f3, f2,2,1,2? The f2 will whiff sometimes.
 

Geoffmeister

PS4/EU Ermac main
Numbers. Launchers. Tested on females. WIP.
(Credit to Hayatei for corner combos and Ketchup for optimal PortalAMP conversion)

212
dash - f221 - tackle 258
dash b31+3 212
dash - f221 - FB 413
PortalAMP - dash b13+4 - Ball 303
PortalAMP - dash b13+4 - FB 447

PortalAMP
dash f3 - dash b13+4 - Ball 280
113 - b13+4 - Ball 320
113 - b13+4 - FB 500

AirSickleAMP
dash b13+4 - Ball 198
dash b13+4 - PortalAMP - dash b13+4 - Ball 319
dash 113 - PortalAMP - dash b13+4 - Ball 338
dash 113 - FB 409
dash 113 - PortalAMP - dash b13+4 - FB 483

KRUSH
D2 - dash b13+4 - PortalAMP - dash b13+4 - Ball 434
D2 - f221 - PortalAMP - dash b13+4 - Ball 445
D2 - dash b13+4 - PortalAMP - dash b13+4 - FB 578

B31+3 - dash f3 - dash b13+4 - Ball 353
B31+3 - dash f3 - dash b13+4 - PortalAMP - dash b13+4 - Ball 471

JiK
f221 tackle 260
dash b13+4 - Ball
dash b13+4 - PortalAMP - dash b1+34 - Ball

AA
f3 - dash f3 - dash b13+4 - Ball 224
f3 - dash f3 - dash b13+4 - PortalAMP - dash b13+4 - Ball 342
f3 - dash f3 - dash b13+4 - FB 413
f3 - dash f3 - dash b13+4 - PortalAMP - dash b13+4 - FB 460

212
4 - Rising shadow - f3 - b13+4 - Ball 315
f3 - b13+4 - PortalAMP - JiK - b13+4 389

F2212 Rising Shadow
b13+4 - Ball 263
b13+4 - PortalAMP - JiK - b13+4 - Ball 375

Rising Shadow
d1 - b13+4 - PortalAMP - JiK - b13+4 - Ball 317

PortalAMP
dash 4 - Rising shadow - d1 d1 d1 - b13+4 - Ball 344

AirSickleAMP
4 - Rising shadow - d1 - b13+4 - Ball 276
f3 - b13+4 - PortalAMP - JiK - b13+4 - Ball 374

KRUSH
D2 - dash 4 - Rising shadow - d1 - b13+4 - Ball 393
D2 - dash b13+4 - PortalAMP - JiK - b13+4 - Ball 474
D2 - dash b13+4 - PortalAMP - JiK - b13+4 - FB - 595

JiK
d1 d1 d1 d1 - b13+4 - Ball - 273
d1 f3 d1 - b13+4 - Ball 284
d1 f3 d1 - b13+4 - FB 454
d1 - b13+4 - PortalAMP - JiK - B13+4 - Ball - 412
d1 - b13+4 - PortalAMP - JiK - B13+4 - FB 543


also.. is the b31+3 KB bugged? Have some KB's not working at all in practice mode. Including the tackle one. What gives?
 
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TONY-T

Mad scientist
What's the best way to land f2,2,1,2 after the f3 in the 1,1,3 x amp teleslam, [dash] f3, f2,2,1,2? The f2 will whiff sometimes.
Dash in for the F3 and hit it at the apex of the bounce, then wait for the opponent to fall at about your head height , then do f2212..... 354.47 damage.

If you dash in a little with the first f2, you can get 113~exTele, f3, f221~db4..... 360.09 damage.
 

Hitoshura

Head Cage
Dash in for the F3 and hit it at the apex of the bounce, then wait for the opponent to fall at about your head height , then do f2212..... 354.47 damage.

If you dash in a little with the first f2, you can get 113~exTele, f3, f221~db4..... 360.09 damage.
Thank you so much, @TONY-T!
 

TONY-T

Mad scientist

jump over 4, f3~bf1, d1, b1,1+3~exTele, 113~bf2..... 467.34 (new highest 1 bar no CB, FB or Interacts)

Jump over 4, f3~bf1, b1,1+3~exTele, d1, b1,1+3~bf1..... 449.90

There are easier versions of both these combos that do slightly less damage. The combos are quite easy too.
 

fr stack

Noob's saibot or noob saibot's?
Theres a sweet spot on his crossover jump kick which lets u get this kombo: jump kick 113, b1 1+3 amp tele , ender its pretty damaging midscreen
 

TONY-T

Mad scientist
Theres a sweet spot on his crossover jump kick which lets u get this kombo: jump kick 113, b1 1+3 amp tele , ender its pretty damaging midscreen
Midscreen seems all about the 113 into b1,1+3 combos. Except for after 212.

jump kick, 113, b1,1+3~exTele, b1,1+3~Tele..... 436.75 (highest midscreen no CB, FB or Interacts)

Jump kick, 113, b1,1+3~exTele, b1,1+3~bf1..... 426.06
 

TONY-T

Mad scientist
So glad to see you back around tony t haha
Hold my beer......


b3,1+3, CB, b1,1+3~Interact, b1,1+3~Interact, b1,1+3~FB.... 644.76 (highest meterless with Interactables)

b3,1+3, CB, b1,1+3~Interact, b1,1+3~Interact, b1,1+3~exTele, b1,1+3~FB.... 690.20 (highest 1 bar with Interactables)

Cyber stage and tournament stage only.
 
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Hey all,

Struggling to get the 113 into b1, 1+3 after amplified teleports with any semblance of consistency. The b1, 1+3 either doesn’t come out because I’m too early or is too late. I hit it on rare occasions, but it doesn’t feel like I’m doing anything noticeably Different than when it misses. Is it just really tight or is there a reliable way to time it to get it consistently?
 

TONY-T

Mad scientist
So I have been experimenting with f3 at midscreen and trying to land the 113, b1,1+3 combo.
The f3 itself does not launch them high enough and has a few cool down frames which in turn makes it very hard to dash in deep enough to land the 113 at the correct height. You need to be able to land the 113 at the correct hieght so as to get the last hit of 113 (the kick), to land high enough in order to succesfully land the b1,1+3. This pretty much renders this combo impossible for this specific launcher.

So his best options are as follows...

f3, 113~exTele, b1,1+3~tele.... 356.23 (max damage)

f3, 113~exTele, b1,1+3~bf1.... 344.39 (bnb)

Both combos work on all characters.
 

Metzos

You will BOW to me!
There are some jk crossup combos that i usually use midscreen. Jk cross up, b1, 1+3, ex tp, dash, 113, clone. It deals 39% dmg. You can also use jk cross up, 113, b1, 1+3, ex tp, dash, b1, 1+3, tp. It deals 43% dmg.

Also off KB b3, 1+3 i m currently doing: KB b3, 1+3, slight walk fw or dash cancel, 113, b1, 1+3, ex tp, dash, b1, 1+3, fb. It deals 65% dmg and its really easy to do.
 

TheGlow

Retired Noob
I believe I was playing around with spirit ball in the corner last week and found the timing very strict. In this case I feel just going with the shadow kick is easier. Not optimal but there comes a point where difficulty going up 2x isnt worth 1-2%.
Now the mid screen with microwalk/dash, is like 5% difference and understandable risk vs reward.
 
Need help.

I can land B1 1+3 ~ ghostball every time when it’s not in a combo. Why can I not land it after his AMP tele? No matter how late or early I input the BF1 it doesn’t want to come out!

Any tips?