Lol I literally was jumping with joy when I got it from the Shrine yesterday hahahaDark Automata mask is back in the store.
After wasting 8 million coins on that dumb shrine for ugly ass kano masks and geras backpacks
If I'm not mistaken his best button is D3, I think it jails into 212 and F221. But I be wary of going for 212, you gotta know the range or you'll whiff, F221 is great though, especially combined with the Slide.I just picked Noob up, is there a list of consistent jails off of his pokes?
Thanks!If I'm not mistaken his best button is D3, I think it jails into 212 and F221. But I be wary of going for 212, you gotta know the range or you'll whiff, F221 is great though, especially combined with the Slide.
Maybe I need to give myself more credit bc I been doing really good by my standards and about to hit Demi God, which a month ago I would have thought was impossible.Just made it to God for the first time and I've been playing Seeing Double exclusively since the patch (and Kabal against Geras). Got more win streaks than ever and finished my KL run with a W/L difference of 20 which is pretty good for my own standards and goals.
My opinion on the variation stands, I feel very oppressive and way more in control of the match with Seeing Double, mostly because F221 is a great move and it's now safe, it also has some mixups (although not real) in F22, Ghost Ball (kinda easy to see and dodge), F221, Grab and F221, Ghost Ball (this one works a lot because people panic while waiting for the Slide that never comes). B3, Slide also works great to bait wake ups and hit them. And to be honest I've been melting health bars even before I have the opportunity to use the KB.
One of the matches right before the promotion was against a salty Scorpion/Cetrion that asked me if I even knew any combos with Noob and I said I do with Black Sabbath but I don't need to prove him anything. This made me question this aspects of both variations. Seeing Double makes the neutral game, spacing and whiff punishing much more fun but I do miss the feeling of hitting lengthy combos and optimals with BS, which isn't a problem because I can easily switch variations and have a blast with it.
Conclusion:
This game has a lot of all around good characters like my back up, Kabal, for example. I think Noob is one of the most honest ones, he does gives up something to get something in return. Both variations have something the other doesn't and both also have weaknesses. I think SD is maybe even more than viable in KL now and I hope to see some Noobs rocking SD in tournaments in the future, even though we probably lost HoneyBee to D'Vorah, I think BeyondToxing might attempt something in future events.
And to be honest, whiff punishing with F221 and jailing D3 into F221 has nothing to do with matchup knowledge. And I'd say neither does the slide itself on neutral. We all know about Scorpion's TP or Sub Zero's Slide, do we defend against them every single time? I know I don't.Maybe I need to give myself more credit bc I been doing really good by my standards and about to hit Demi God, which a month ago I would have thought was impossible.
I keep telling myself it's bc the opposition doesn't know the match up, but everything you say I agree with.
Whiff punishing with f22 freaking devours their health bar. I've been beating people with a 30-40% win probability with regularity lately.
I do miss the combos but honestly the few times I landed one half resulted in breakaway, one fourth resulted in me miss timing my optimal lol.
With seeing double I'm maintaining space and controlling the neutral. With the opponent at a big health deficit, you can start to back away and SD defensive options really begin to shine.
I hardly throw that often since I been using SD, I noticed.
God bless you with thousands of women.Dark Automata mask is back in the store.
Do you play any other whiff punishing based characters? If you do it's the same concept, play the footsies game, make them whiff and F221 them in the face. You can also gamble with it and be patient to all of a sudden throw it on the neutral, it works sometimes. Jailing, from what I know (I'm not a FG expert) means that if you hit the D3 and immediately do the F221 if they press any buttons that aren't the Block one they'll get hit. So basically they think it's their turn, try to poke back and get F221, Slide (24% 2 Shadow Moves) in the face.I dunno, I see many say F22 is great but I have horrible luck. I get low profiled/d2'd or I get some weird behavior like jump of Sub while he whiffs something and hit box porn avoids the hits.
Also whats with jailing? I know the idea, so just do a d3 and F22 after and forces a stand?
I've yet to try Seeing Double. Scared of change after drilling all those combos into my head. So pretty much its just F221 slide amps?
I've stated this myself. I also said it's worth doing once because you never know who the other guy is.Cancelling into ghostball on block will get punished by anyone decent on reaction I have no idea how you are getting away with that lol, that is not real at alll
Dash dash is better. Getting grounds.F3 is still better imo but yeah whatever works for you.
D4 is still very very good on hit especially in corner.
I only use ghostball after ex slide lol. Doesn't work but it's not like there are many options
And you ahve to know that Shang punishes b1 1+3 for a full combo.Patience, work him into the corner bc he has no teleport, reversal every fireball with spirit ball (you win that trade), and learn to dash after a blocked up skull. When you're in close you have to know his safe strings and realize you can S1 him out of his D3 U2 string or whatever that low high is that every shang tsung uses. S11 spirit ball that shit, once he's in the corner go in dry.
this is my main problem. next time im trying SD against shang. B1 is safe in this variation.And you ahve to know that Shang punishes b1 1+3 for a full combo.