MBZ_Gaming
Noob
Kinda a general question but, how do I know each crushing blow requirement? (Noob Saibot)
EDIT:
NVM it is shown in the movelist
EDIT:
NVM it is shown in the movelist
I keep getting so mopped left and right with Noob, after a ton of games this weekend if I can't get into a groove with him I might just start playing him with a custom variation.In my opinion MK11 has serious trouble. The tournament variations are very boring. Noob Saibot can be very funny to play when you will give him few other moves. I just DON'T GET IT WHY NRS GAVE US CHANCE TO CUSTOM CHARACTERS AND THEN DON'T LET USE THEM. For me it's weird as fu...k.
Working as intended. The 2 default variations in training and towers aren't the tournament ones stupidly enough.Can someone please tell me why I can’t find “Dark Sabbath” variation in the preloaded tournament variations? All I have is Dead of night and total blackness. Is my copy missing something or is that an unlocks le variation?
One is unblockable, fast traveling, slow startup and, on hit, takes one bar of defensive and offensive meter. The other one is fast startup, slow(er) travel and doesnt take that much damage and doesnt take any meter. The good in the unblockable its that it can be set up for unblockable scenarios if the opponent doesnt tech the ground/delay wake up. The good in the blockable version its that its a good projectile to complement Noob's zoning + along with b1,1+3 can make for a very plus on hit restand, pratictly garantees a f2 afterwards.I'm just starting to use Noob, I have two questions:
- what's the difference between Ghost and Spirit ball?
- are the tournament variations viable all around or do they miss a lot of good stuff? And which is the best of the two?
Spirit ball is slower but unblockable while ghost ball is faster but able to be blocked.I'm just starting to use Noob, I have two questions:
- what's the difference between Ghost and Spirit ball?
- are the tournament variations viable all around or do they miss a lot of good stuff? And which is the best of the two?
One is unblockable, fast traveling, slow startup and, on hit, takes one bar of defensive and offensive meter. The other one is fast startup, slow(er) travel and doesnt take that much damage and doesnt take any meter. The good in the unblockable its that it can be set up for unblockable scenarios if the opponent doesnt tech the ground/delay wake up. The good in the blockable version its that its a good projectile to complement Noob's zoning + along with b1,1+3 can make for a very plus on hit restand, pratictly garantees a f2 afterwards.
The tournament variations are (mostly) viable imo, but they definitely are missing a lot of fun and good stuff. NRS needs to make the game kustomizable at competitive imo. The good variations they build, would still be used btw, some are really well thought out (I love searing rage Scorpion and Dark Sabbath Noob and would play those loadouts even with kustoms on). My personal favorite with Noob it's Dark Sabbath because not only does he have a better restand, but he can do more damage thanks to amplified teleport and his air scythe allows for good baits and mix ups in wake up (I posted a concept combo a few days ago in this tread btw).
It's the opposite:Spirit ball is slower but unblockable while ghost ball is faster but able to be blocked.
Dark Sabbath is the better of the two.
Oops lol. Long night last night. Thanks for the correction.It's the opposite:
Spirit Ball - fast and high
Ghost Ball - slow and unblockable
Wait.... so those presets are not the tourney variations? How the hell would we ever know that? And how would we know what move sets to use for tourney variations?Working as intended. The 2 default variations in training and towers aren't the tournament ones stupidly enough.
Go to kustomization, create a new variation, go to abilities, press square/x and should see a lost a presets. 2 will have the trophy cup next to them.
So we get to go in and make 2 variations manually for all chars if you want to practice tournament variations.
Wait.... so those presets are not the tourney variations? How the hell would we ever know that? And how would we know what move sets to use for tourney variations?
Is this game just released unfinished or what?Wait.... so those presets are not the tourney variations? How the hell would we ever know that? And how would we know what move sets to use for tourney variations?
I just went through and did what he said. Thanks for the heads up by the way Glow. So NRS release led this shit like way unfinished I guess.As he said, there's a trophy symbol next to the preset abilities. I know, it's dumb as hell but that's how it is.
Before I knew about the preset area I was going into local tournament mode to see what was equipped and manually setting it up.I just went through and did what he said. Thanks for the heads up by the way Glow. So NRS release led this shit like way unfinished I guess.
I don't generally try to open people up with Noob anyways, I usually focus on counter hitting and space control. If you get the chance though, then you got big damage. I'm fine with him not having the most superb rushdown game tbh.Been having a really hard time catching anyone off guard with this character. As all have been saying his best strings for combo starting are highs and his only real low starter is the b3(1+3) which is super unsafe but does catch some people and I have been able to get good damage with it of death of a KB but since that’s thats only available once per game it’s kind of hard To rely on.
Hopefully NRS will give him some love and change F221 to a mid so Hebrew at least has a decent block string.