What's wrong with b11+3 being safe exactly?I don't really have an opinion on this except that the overhead tackle might make him a little bit too degenerate for my taste. I just wanted to say props for not suggesting b11+3 to be safe.
it's a 9 frame, hitconformable, disjointed mid that leads to hella damage, and creates space between you. that shit has no business being safeWhat's wrong with b11+3 being safe exactly?
If it were safe it would be confirmable. Noobs not a pressure character so he doesnt need a safe confirmable 9 frame mid into damage, its that simple. If you want that play someone else, different characters have different tools. You should be glad he has a 9 frame mid at all.It's not confirmable dude...
Pretty much every character in the game has a safe mid confirmable string. Noob doesn't.
We get a knockdown and don't have this must have valuable tool to apply pressure. With either char in the corner we get punished for a full combo.
Sounds very fun huh
It is also good for saving yourself from bad jumps over fireballs or if they do a mb projectile and you would normally land on the 2nd mb hit now you are punishing them into a full combo. Im not sure why they dont connect the dots here. They are asking for air tele as a base with mb teleport into full combo yet this variation already has a mb tele into full combo except its a -9 mid with and empty version instead of always being a high and D2 KB punishable yet somehow it is a useless move?Shit, you are for real
The combo is always b11+3 for good dmg.
You don't play immediate j3/4 port enough?
Gets you out of the corner for free.
Can air to air with j3 and confirm into ex sickle.
Can gap close and bait anti airs
Baits erron fb full screen into full combo
I'd never sacrifice this utility to snag/slides and would only consider air tele only if its paired with Portals.
Being able to cancel whiffed j3 into that is what makes the move good.
The current meta is not relevant as there is a confirmed patch. He also has F4 as his safe meaty. Sickle toss is not a move to throw out raw, it is not suppose to be reborn scorpion. It allows him to punish projectiles from the air among other things already stated. You are not using the move correctly. Lets say you face baraka and you try to jump a fireball but he mbs it, instead of falling onto it now you are teleporting into a full combo PUNISH. Its not suppose to be a move you just throw out, why would noob or anyone ever have a safe launching teleport? You deserve to be blown up for not using it correctly, full stop.in this meta and characters
he needs either b3 or b1 to be safe.
He doesn't have a legit one hit meaty to pressure people on oki,
As for sickle toss
if people aren't punishing the HELL outta you for this, you're just playing against matchup knowledge.
I can't even use it against my training mates.
I'm not using it raw dude.The current meta is not relevant as there is a confirmed patch. He also has F4 as his safe meaty. Sickle toss is not a move to throw out raw, it is not suppose to be reborn scorpion. It allows him to punish projectiles from the air among other things already stated. You are not using the move correctly. Lets say you face baraka and you try to jump a fireball but he mbs it, instead of falling onto it now you are teleporting into a full combo PUNISH. Its not suppose to be a move you just throw out, why would noob or anyone ever have a safe launching teleport? You deserve to be blown up for not using it correctly, full stop.
So what scenario are you getting hit out of it? Cus thats exactly what Im talking about, you are just throwing it out while they are not doing anything and getting punished for it as you should. But also as stated, if you use it at the correct times you will be punishing them, im sorry you have to know why you are using it and potentially make a read or have to use it on reaction? Also yes, welcome to fighting games, physical hits get effected by spacing and not everything is a capture animation.I'm not using it raw dude.
this teleport is really bad. You get hit outta the animation all the time. It requires precise timing, which means you have to be either looking for a projectile to punish. And the launch combo depends on where the sickle lands... because it doesn't launch the same every time.
Bad move is bad.
Its mostly on the same reads or reactions.... to a projectile or a fake out jump in.So what scenario are you getting hit out of it? Cus thats exactly what Im talking about, you are just throwing it out while they are not doing anything and getting punished for it as you should. But also as stated, if you use it at the correct times you will be punishing them, im sorry you have to know why you are using it and potentially make a read or have to use it on reaction? Also yes, welcome to fighting games, physical hits get effected by spacing and not everything is a capture animation.
He has no meaty strings to utilize when he has Oki. That in itself is a huge weakness in this game. He actually has to commit to something to get a meaty and can be roll punished hard. Or U3 to stop it.I use sickleport at the end of some combos like aa f3, b1 1+3 amp tele j3 sickleport. I sacrifice very little damage for immediate pressure as I land pointblank at very +.
Regarding b1 and b3, I really think they could be safer, -2 and -10. But the 1+3 has to remain as it is or Noob won't have any weakness, which is, IMO, bad for a fighting game. And that's why I also hope that the top tiers get nerfed heavily IN ONE ASPECT OF THEIR GAME to further define them and not have what we have right now, characters that are very good everywhere.
As a conclusion, I see Noob as a mid-range zoner/ whiff punisher... not a rush down character and what it implies (strong mid strings etc...)
Because he won't be himself, he will be everyone else.He has no meaty strings to utilize when he has Oki. That in itself is a huge weakness in this game. He actually has to commit to something to get a meaty and can be roll punished hard. Or U3 to stop it.
why would you do that... when you get better options off of the standing reset?
His strong Mid string doesn't allow him to stagger though. It pushes him into a safety range. He plays the same as he always would... he just doesn't get punished for taking his turn against like... 6 characters.
He already can't be punished normally by most of the cast... so why not just extend that out and let him be himself against everyone?
what are you doing after sickleport on oki that cannot be interrupted?Because he won't be hi
Because he won't be himself, he will be everyone else.
Why not the reset you asked ?
- Corner carry
- Mix-up is different. After the reset, the opponent has an opportunity to interrupt me, not after the sickleport.
you guys keep saying "he is supposed to be a zoner"F2 is his stagger string with 3 points to stagger and can be jailed into from d3 or d4. D3 on oki also extremely safe and if it hits its jail into 212 safe launcher no gap or random throw to set up the 5050 KB, if they roll you can recover in time to punish, if they delay you can also recover in time. His mids to meaty with that are safe are B2 and F4 as a safe low option. If you play dark sabbath youll just be restanding them after a bnb anyway. In the corner both can end their combo slightly early to end in up klone for a safe jump too so you can meaty jump kick. The reason he doesnt have staggerable safe mids is because hes suppose to he a zoner. Skarlet does not have a 9 frame mid but has a slower staggerable mid while Noob has the fast mid but its not staggerable.
Now i dont know about you but im fucking tired of seeing the same mid stagger game shit by half the cast which is why they should be buffing noobs zoning and not just turning him into every other snoozefest mid character. He still has the 9 frame mid to blow up staggers and shimmy with into the krushing blow on counter hit. Do you guys want him to be unique or not? If not just play someone else that already has the tools you want
No its quite simple that it does not go both ways because Noobs zoning would not be at all the same as skarlet or cetrion as i mentioned what made them different however when you ask for safe mid staggers those work exactly the same as others have. You are asking for the exact tools and frame data other characters have, I am asking for Noobs unique moves others do not have to be made better. Its not hard to follow hpw those requests are differentyou guys keep saying "he is supposed to be a zoner"
he isn't. If he was... the shadow clone owuldn't disappear on trade. Both the mid and slide versoin do. He's not a zoner. He's whiff punishing and shimmy. Having b1 1+3 safe dosen'st change how he's currnetly played... at all. None. It wouldn't break him in the least. He can't follow up after it.
all his strings that would "continue" staggers are highs and require you to land a d3/d4/d1 ON HIT to jail. Other wise you die.
I do think they should buff the shadows for the "zoning" variation to make it more viable. I'd even go as far as to swap the teleports in the variations so that the zoning one can escape the corner once he gets there.
But there are already two very powerful zoners. Cetrion and Skarlet. If YOU want to play someone unique to that, maybe YOU should head there. That crap argument goes both ways.
Do you have a link?So 212 shimmy game outta D3 got a boost, but D4 micro dash mind games off ghost ball reset got nerfed