https://www.reddit.com/r/MortalKombat/comments/cnattsDo you have a link?
https://www.reddit.com/r/MortalKombat/comments/cnattsDo you have a link?
Thank you very much!
Let's all praise the nerfhammer for not touching Noob.Looks like Seeing Double became a lil more viable, amplify shadow kick but it's fuckin slower...
No changes to the tackle KB smh
Shadow tackle amp launches in corner I'd bet. That's potentially nasty.
Take a look at the Scorpion forums if you wanna relax/laugh for a while in the meantime.Don't worry guys they know what they are doing...
Tackle kb still shit
B3 kb still unplayable.
Back to some soul calibur I guess
What are you talking aboutDidnt get shit? We literally just got the safe mid you all cried for. B1 slide mb is -8 with pushback and there is no gap between the slide and mb and the mb slide is a true mid
And dont even think about saying "but it costs a bar"
Didnt we always have a safe mid with B2 or am i missing something?Didnt get shit? We literally just got the safe mid you all cried for. B1 slide mb is -8 with pushback and there is no gap between the slide and mb and the mb slide is a true mid
And dont even think about saying "but it costs a bar"
We did but apparently that doesnt count and neither does safe F4 low lol.Didnt we always have a safe mid with B2 or am i missing something?
And remind me, how much is s3 on hit ?With D3 being plus 12 now you can jail into S3 for plus 2 on block
7And remind me, how much is s3 on hit ?
Interesting.... can't wait to lab. By the way, it looks like d3 has more push back on block or am I mistaking?
I tried this in the lab and couldn't get it. S1/S2 def jail from D1/D3 now due to the new hitbox after a hit poke.With D3 being plus 12 now you can jail into S3 for plus 2 on block
With the new frame adjustment, F221 into ghostball seems like a viable string. It isn't a true combo, but unless they forward roll back into you, you get a near perfectly placed ghostball to continue pressure.
If you hit a F221 i would still take thr combo into mb slide for damage and both clone coubts. It also has more advantage at plus 33. Ghost ball start up and travel time are all the same its just the recovery and meter drain that were buffed so better reward on hit and not getting punished for attempting themWith the new frame adjustment, F221 into ghostball seems like a viable string. It isn't a true combo, but unless they forward roll back into you, you get a near perfectly placed ghostball to continue pressure.