that is false , she has plus pressure and an overhead and a low . plus she can throw and she has kb on throws also she can counter tech. she gets in with b22 really easly. she also have a varation with unblockable projectiles. i 100% agree with OP
The overhead doesn’t lead to anything and has 27 frames of startup and it’s -10 on block. You should always be blocking low and react to the overhead. But no Jacqui is gonna go for her overhead because it’s pretty useless outside of maybe oki.
Her pressure isn’t plus, it’s just safe. Since she doesn’t have an OH/low mix or options full screen, her pressure needs to be good. But once you block f31 or f3 cancel, it’s your turn. But it definitely is hard to interrupt, not disagreeing there. Her f3 has A LOT of utility and versatility attached to it.
b2 is -10 and b22 is -7. b22 is technically safe but all it does is help her get in, which she desperately needs. Once you block it’s your turn. And if you actually play the MU correctly and properly space her out, you can whiff punish the b22 before the second 2 comes out. There’s also tech where you can cover both options (b22 and dash punch) that I’ve been working on, it’s actually pretty dope.
Her second variation doesn’t have the cancels, so not sure why that was mentioned. New Gen is good and fun tho, just not as strong as V1. Not having the cancels is a huge disadvantage when comparing the variations.
Lab more, complain less. I know that sounds dismissive or maybe even callous, but it tends to be a predictable pattern. Instead of extensive labbing, it’s much easier to just complain.