GuamoKun
I Break Hearts, Not Combos
The old thread was a travesty, so yeah this is the new one. Be sure to tag me to ensure I see combos!
xx means cancel into for some of the combos. if you need clarification just ask the person.
As a Basic Rule for combos:
ESCRIMA:
COMBO STARTERxxDF2 F/B+3 J2 (or j3 if b3 connects, possible but strict timing that requires a small forward input after DF+2) COMBO STRINGxxSPECIAL
into the numerical notation this for example becomes:
113xxdf2 f3 j3 f213xx4xxstaffspin
STAFF:
COMBO STARTERxxB+3 J2 J2 1xxDB3/BF3
so in the numerical notation this is now:
1f1xxMBdb2 b3 j2 j2 1xxdb3
Basic Midscreen Combos:
ESCRIMA
f213xxdf2 f3 f2 f213xx4xxdb3
f213xxdf2 f3 forward dash 113xxdb2 (hold for a bit to create ground spark oki)
b2 3xxdf2~from here you have two options:
j3 wingdings for direct damage and create space
or b2xxdb2 to create the ground spark oki
other options to do the ground spark oki after the b2 3xxdf2:
forward dash 113xxdb2 (hold for a bit)
STAFF
1f1xxMBdb2 b3 j2 j2 1xxdb3/bf3
2 b3 j2 j2 1xxdb3/bf3
of an air to air j1/j2/j3:
1xxMB db2 b3 bf3
BACKGROUND BOUNCE CANCEL COMBOS
ESCRIMA:
113 f2xxinteractable b3 j3xx slight delay)db1
F213/113/d12xxdf2 j2 3xxinteractable b3 j22 nj3xxdb1
CORNER COMBOS
ESCRIMA:
b2 113 112xxdf2 113
b2 d12 112 f213xxdf2 113
STAFF:
2 2 1 1 1 D2xxMB db2 D2xxdb3
2 2 1 1 1f1xxMB db2 (if the opponent does not wakeup attack the second part of the ground spark will hit, either leaving you at +frames if they block or a full combo if they get hit)
xx means cancel into for some of the combos. if you need clarification just ask the person.
As a Basic Rule for combos:
ESCRIMA:
COMBO STARTERxxDF2 F/B+3 J2 (or j3 if b3 connects, possible but strict timing that requires a small forward input after DF+2) COMBO STRINGxxSPECIAL
into the numerical notation this for example becomes:
113xxdf2 f3 j3 f213xx4xxstaffspin
STAFF:
COMBO STARTERxxB+3 J2 J2 1xxDB3/BF3
so in the numerical notation this is now:
1f1xxMBdb2 b3 j2 j2 1xxdb3
Basic Midscreen Combos:
ESCRIMA
f213xxdf2 f3 f2 f213xx4xxdb3
f213xxdf2 f3 forward dash 113xxdb2 (hold for a bit to create ground spark oki)
b2 3xxdf2~from here you have two options:
j3 wingdings for direct damage and create space
or b2xxdb2 to create the ground spark oki
other options to do the ground spark oki after the b2 3xxdf2:
forward dash 113xxdb2 (hold for a bit)
STAFF
1f1xxMBdb2 b3 j2 j2 1xxdb3/bf3
2 b3 j2 j2 1xxdb3/bf3
of an air to air j1/j2/j3:
1xxMB db2 b3 bf3
BACKGROUND BOUNCE CANCEL COMBOS
ESCRIMA:
113 f2xxinteractable b3 j3xx slight delay)db1
F213/113/d12xxdf2 j2 3xxinteractable b3 j22 nj3xxdb1
CORNER COMBOS
ESCRIMA:
b2 113 112xxdf2 113
b2 d12 112 f213xxdf2 113
STAFF:
2 2 1 1 1 D2xxMB db2 D2xxdb3
2 2 1 1 1f1xxMB db2 (if the opponent does not wakeup attack the second part of the ground spark will hit, either leaving you at +frames if they block or a full combo if they get hit)
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