LawAbidingCitizen
Bomb Setups & Ball Rolls(Mileena/Cyrax)
I like to keep it short and simple. The moment we dish out multiple nerfs and buffs we will get a nightmare. To many nerds and the game becomes less fun and characters feel extremely limited. To many buffs and characters will get crazy.
Just pick one small nerf And two buffs for the lacking characters and then wait and see how that effects them.
Nerfs:
All fatal blows that are half to full screen unreactable need to either be 19f startup or highs.
All hitbox issues fixed across the cast reguardless of tier.
Mids that are functioning as highs need to be fixed.
Krushing blow Requirements need to all be made more practical.
Last breath needs to have twice the cooldown after using the bars cooldown to start on next round. Right now it refilled on next round.
Meter system: bars come back way to often for breakaway.
Character Specific Nerfs:
Erron Black - loses ability to cancel into Scud Shot on strings. But retains the move for counter zoning.
Sonya - damage scaling on ERDC combos in corner from 50% to 40%.
Jacqui - make the high on B22 not jail so you can duck it.
Geras - make his throws farther away so he can't loop them.
Scorpion - remove meterburn teleport on block and wiff.
Kabal - needs a gap in his F224
Character Buffs:
Kotal Kahn - fix hitboxes with universal changes on D1, 1, 2 and B2. Reduce recovery of Sunlight and startup of Quake. Fix hitbox on Command Grab and allow him to choose sides with bar.
Jax - has a Brushing blow off Quad Grab that requires you to press each extension at last possible moment (2-3frame Window) add a few more frames to press them. His 22 is a high mid but acts like a high high fix it.
Kollector - add disk to back in the pack TV. Make B122 come out on block, make mace cancels -10 to -15. Fix hitbox on mid projection that pops them up after dot is placed.
D'Vorah - make 12 and 21 combo from puddle. F1 from 15f high to a 15f mid or 11f high. Poop bug needs to stay out on block.
Shao Kahn - fix hitboxes.
Fix Jades U+2 so it connects on entire cast. Same with anyone else with the problem.
Fix johnny's KB requirements and hitboxes.
Give every character one(more) string that launches.
Just pick one small nerf And two buffs for the lacking characters and then wait and see how that effects them.
Nerfs:
All fatal blows that are half to full screen unreactable need to either be 19f startup or highs.
All hitbox issues fixed across the cast reguardless of tier.
Mids that are functioning as highs need to be fixed.
Krushing blow Requirements need to all be made more practical.
Last breath needs to have twice the cooldown after using the bars cooldown to start on next round. Right now it refilled on next round.
Meter system: bars come back way to often for breakaway.
Character Specific Nerfs:
Erron Black - loses ability to cancel into Scud Shot on strings. But retains the move for counter zoning.
Sonya - damage scaling on ERDC combos in corner from 50% to 40%.
Jacqui - make the high on B22 not jail so you can duck it.
Geras - make his throws farther away so he can't loop them.
Scorpion - remove meterburn teleport on block and wiff.
Kabal - needs a gap in his F224
Character Buffs:
Kotal Kahn - fix hitboxes with universal changes on D1, 1, 2 and B2. Reduce recovery of Sunlight and startup of Quake. Fix hitbox on Command Grab and allow him to choose sides with bar.
Jax - has a Brushing blow off Quad Grab that requires you to press each extension at last possible moment (2-3frame Window) add a few more frames to press them. His 22 is a high mid but acts like a high high fix it.
Kollector - add disk to back in the pack TV. Make B122 come out on block, make mace cancels -10 to -15. Fix hitbox on mid projection that pops them up after dot is placed.
D'Vorah - make 12 and 21 combo from puddle. F1 from 15f high to a 15f mid or 11f high. Poop bug needs to stay out on block.
Shao Kahn - fix hitboxes.
Fix Jades U+2 so it connects on entire cast. Same with anyone else with the problem.
Fix johnny's KB requirements and hitboxes.
Give every character one(more) string that launches.