ando1184
Warrior
Hi guys, I know we are still getting over the latest patch high but I wanted to put out a list of nerf/buff/fixes of some characters and things. I know we can't all have what we want but I think something along the lines of reasonable is close enough, so here goes;
General fixes:
- Fix random xray bug when pressing 3+4
- Fix interractable shortcuts (interferes with certain characters strings/inputs), look here for video examples of issue: http://testyourmight.com/threads/nrs-please-fix-input-shortcuts.54183/
- Throw tech window needs to "NOT" be so tight or limit throw breaking to a single button press (like injustice)
- Block breaker needs to take only 1 bar of meter and stamina
- combo breaker needs to take 2 bars of meter and 1 bar of stamina or reduce the cooldown of stamina regeneration
- general fix on gender specific hitboxes
- fix frame data and improved net play
- fix training mode glitch (if you set to 0 bar of meter and change health %, while opponent is set to reversal, the opponent won't block)
- fix white lotus temple right interractable glitch (sometimes when you press R1, the interractable animation goes off but the lantern doesn't hit and is still at the top right corner visually)
Character changes:
Cassie Cage:
- Fix/adjust her character hitbox (There are things that naturally whiff vs her that don't whiff against the rest of the cast. No it's not a typical female hitbox issue, Cassie seems different)
Jason:
- fix hitbox issues on jumping normals
Jax:
- fix issue where certain combos would whiff vs different hitboxes
- b34 string doesn't appear to scale properly in combos
Johnny Cage:
- 114. the 4 is a mid that whiffs all the time. Hitbox needs adjusted.
- B3,4,3. The B3 sometimes whiffs on low profile characters. It's also a mid.
- The mimic shadow kick hitbox goes away if johnny is hit with a projectile. There should be a trade.
1,1,3~mimic rising shadow whiffs in many cases. Needs adjusted.
Erron Black:
- get rid of cancel window after 211 in the 21122 string (the strings already safe on block)
- reduce amount of meter gained from 21122 string
Raiden:
- thunder god: reduce amount of meter gained from lightning attacks
- get rid of Option select cancel window after b2
Reptile:
- deceptive: reduce recovery frames on normal invisibility activation
Liu Kang:
- adjust hitbox on 111. second and third hit is mid and it whiffs sometimes on certain characters.
- adjust hitbox on exwindmill punch for flame fist variation. It is not a true blockstring against most of the cast, u can poke or armor the last hit easy. Some hits of windmill punch whiff also, Look here for video example: http://www.testyourmight.com/threads/liu-kang-hitbox-issues.54021/
Kotal Kahn:
- 114 string needs to not whiff vs crouching opponents
- blood god needs an armored move
- parry needs to be more useful
- war god: db3 (ground pound) needs to not whiff on a standing opponent after a knockdown
- much less recovery on sun ray otherwise its complete useless from range against anyone even with one range attack or special. (kotal doesnt get much damage and ending with sun ray is just waste of time, in most cases)
- no gap after B14 otherwise its useless if your opponent has armor move and 1 bar.
Kano:
- 112 needs to not completely whiff against crouching opponents
- cutthroat: b1 needs a bigger hitbox
- upball needs to function better as an AA
- commando: MB command throws shouldn't whiff vs grounded attacking opponents, look here for video example:
Scorpion:
- Fix inconsistent hitbox of flame aura (sometimes it will get armored out of and sometimes it wont. looks like a glitch/bug)
Shinnok:
- regular db2 needs to be less safe on block
- standing 3 needs to hit low not mid (it's literally a stomp on the foot), if they did this I would prefer they remove his f4 low to compensate. (He doesn't need more universal tools for his already solid vortex setups)
- imposter: remove the damage buff from mimicry (it's really unnecessary)
Sub Zero:
- fix b33 ice ball combo to properly combo vs everyone
- unbreakable: make parry more viable (it has way too many recovery frames and too little active frames)
- unbreakable: give this variation his ice burst special and change ice aura command input to be DD plus button.
- grandmaster: if clone disappears when he's forced to block, then allow him to summon clone on command regardless of proximity to opponent.
- grandmaster: allow EX clone to work properly (it gets stuffed on activation)
Tremor:
- Crystalline: Opponent should not be allowed to use his Boulder (Interractable) special move
- Crystalline: Slightly faster startup on db1 variations, it's extremely hard to use this move as a counter zoning defensive tool (what it appears it's intended for since it nullifies projectiles), and i'm talking about full screen even
Now I'm sure there are other characters that need attention like this as well. So I hope you guys can fill me in on what I missed. As for the characters that do crazy chip damage, I firmly believe that the block breakers cost being reduced will greatly help in dealing with that issue. Anyway, discuss and hopefully we can compile a list that NRS will look at as a whole and make this game as close to balanced as it can get.
General fixes:
- Fix random xray bug when pressing 3+4
- Fix interractable shortcuts (interferes with certain characters strings/inputs), look here for video examples of issue: http://testyourmight.com/threads/nrs-please-fix-input-shortcuts.54183/
- Throw tech window needs to "NOT" be so tight or limit throw breaking to a single button press (like injustice)
- Block breaker needs to take only 1 bar of meter and stamina
- combo breaker needs to take 2 bars of meter and 1 bar of stamina or reduce the cooldown of stamina regeneration
- general fix on gender specific hitboxes
- fix frame data and improved net play
- fix training mode glitch (if you set to 0 bar of meter and change health %, while opponent is set to reversal, the opponent won't block)
- fix white lotus temple right interractable glitch (sometimes when you press R1, the interractable animation goes off but the lantern doesn't hit and is still at the top right corner visually)
Character changes:
Cassie Cage:
- Fix/adjust her character hitbox (There are things that naturally whiff vs her that don't whiff against the rest of the cast. No it's not a typical female hitbox issue, Cassie seems different)
Jason:
- fix hitbox issues on jumping normals
Jax:
- fix issue where certain combos would whiff vs different hitboxes
- b34 string doesn't appear to scale properly in combos
Johnny Cage:
- 114. the 4 is a mid that whiffs all the time. Hitbox needs adjusted.
- B3,4,3. The B3 sometimes whiffs on low profile characters. It's also a mid.
- The mimic shadow kick hitbox goes away if johnny is hit with a projectile. There should be a trade.
1,1,3~mimic rising shadow whiffs in many cases. Needs adjusted.
Erron Black:
- get rid of cancel window after 211 in the 21122 string (the strings already safe on block)
- reduce amount of meter gained from 21122 string
Raiden:
- thunder god: reduce amount of meter gained from lightning attacks
- get rid of Option select cancel window after b2
Reptile:
- deceptive: reduce recovery frames on normal invisibility activation
Liu Kang:
- adjust hitbox on 111. second and third hit is mid and it whiffs sometimes on certain characters.
- adjust hitbox on exwindmill punch for flame fist variation. It is not a true blockstring against most of the cast, u can poke or armor the last hit easy. Some hits of windmill punch whiff also, Look here for video example: http://www.testyourmight.com/threads/liu-kang-hitbox-issues.54021/
Kotal Kahn:
- 114 string needs to not whiff vs crouching opponents
- blood god needs an armored move
- parry needs to be more useful
- war god: db3 (ground pound) needs to not whiff on a standing opponent after a knockdown
- much less recovery on sun ray otherwise its complete useless from range against anyone even with one range attack or special. (kotal doesnt get much damage and ending with sun ray is just waste of time, in most cases)
- no gap after B14 otherwise its useless if your opponent has armor move and 1 bar.
Kano:
- 112 needs to not completely whiff against crouching opponents
- cutthroat: b1 needs a bigger hitbox
- upball needs to function better as an AA
- commando: MB command throws shouldn't whiff vs grounded attacking opponents, look here for video example:
Scorpion:
- Fix inconsistent hitbox of flame aura (sometimes it will get armored out of and sometimes it wont. looks like a glitch/bug)
Shinnok:
- regular db2 needs to be less safe on block
- standing 3 needs to hit low not mid (it's literally a stomp on the foot), if they did this I would prefer they remove his f4 low to compensate. (He doesn't need more universal tools for his already solid vortex setups)
- imposter: remove the damage buff from mimicry (it's really unnecessary)
Sub Zero:
- fix b33 ice ball combo to properly combo vs everyone
- unbreakable: make parry more viable (it has way too many recovery frames and too little active frames)
- unbreakable: give this variation his ice burst special and change ice aura command input to be DD plus button.
- grandmaster: if clone disappears when he's forced to block, then allow him to summon clone on command regardless of proximity to opponent.
- grandmaster: allow EX clone to work properly (it gets stuffed on activation)
Tremor:
- Crystalline: Opponent should not be allowed to use his Boulder (Interractable) special move
- Crystalline: Slightly faster startup on db1 variations, it's extremely hard to use this move as a counter zoning defensive tool (what it appears it's intended for since it nullifies projectiles), and i'm talking about full screen even
Now I'm sure there are other characters that need attention like this as well. So I hope you guys can fill me in on what I missed. As for the characters that do crazy chip damage, I firmly believe that the block breakers cost being reduced will greatly help in dealing with that issue. Anyway, discuss and hopefully we can compile a list that NRS will look at as a whole and make this game as close to balanced as it can get.
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