I think the problem you seem to be having is that you don't know how to pressure after a wake up. If you did, you'd see that throws are a God send.
Yes, I'll agree that keeping pressure with chains and safe jumps is good. VERY good. Do that. ALOT. The thing is, I don't think you understand that the worst thing that can happen to you in a match (besides getting cornered) is getting knocked down. When you get knocked down, you are at the mercy of your opponent. You have COMPLETELY lost control of your character for whatever the amount of time it takes for you to get back up. This is bad. Very bad. You now have two options: tech roll - which you can only do backwards; and wake up attack. The only other "semi" option is to just block and see what your opponent does to you, but that puts you even more at his mercy.
So that puts us back at the other two options: roll and wake up attack. Rolls make you lose ground since you can only roll backwards. Also you can't roll away in a corner (one reason why getting cornered is worse that getting knocked down). Not only that, but most wake up attacks are SEVERELY punishable. Do too many of those and your opponent will just block, then hit you with a nasty combo.
Of course, this puts us back at blocking and guessing between standing block or crouching block. That option (if you can call it that) puts you on the bad end of a 50/50 mix up. All your opponent has to do is see you block, and then just "hit'em where they ain't." Note as well that just because YOU don't throw doesn't mean others don't. I don't care if you're using Quan Chi or not, if your opponent thinks for a second that you aren't weary of throws, you're going to eat them. ALOT. So now our "50/50" is a "33/33/33" because you have to guess high block, low block or throw break. I'm sure you'd rather be on the other side of that equation.
Which brings us back to throws...
Remember those two (ok, two and a half) options I mentioned before? Well just scratch rolling from that when you get thrown. Throws are un-techable. So that leaves you with wake up attack and pray you block right. I'm not religious, but I do believe in God. Even still I'd rather not leave anything up to prayer.
I hope you see that no matter what character you use, putting your opponent is a position where their only options are:
1.) heavily punishable wake-up attack that will give you a full combo
and 2.)"OMG BLOCK! OMG WRONG BLOCK! OMGOMGOMG!"
is a good thing.
Remember, any advantage is a good thing. Throws give you alot of advantage, and to discount them is only going to make your game weaker. Yes, even if you play Quan Chi. The trick is not to avoid throws, or be too throw happy. The key is to know when to throw, why and what you have to gain from attempting a throw.
AND TO EVERYBODY TEARING THIS GUY APART: Yeah, he's talking crazy talk. Yes, he has kind of an attitude problem. Even still, you were all there once too. Please give constructive feed back after telling him ever so eloquently that he's wrong. Being a dick'll only make him leave. We don't want that, we want him to level up so that he's confident enough to go to offline tournaments so that we can (hopefully....) take his money or see some amazing shit that leaves us in awe because we never thought of that while he takes OUR money.
Look at me for example, he was calling me out on XBL. What do I in response? Call him out offline. Then I wrote a goddamn novel explaining why his opinion has gaps. Not that he's wrong, just that he's not utilizing his full potential.
Stay salty my friends,
-Fab