Okay to get us back on topic, here is what I think from what I have played. I have left out the characters that I have no clue about.
Bane 7-3 - The charge punish is big in this MU and I think that banes strings (for me) are just a bit too slow and when in debuff it is just a bit too easy - This could actually be a 6-4 or 5-5 based on the new patch but I have not had a chance to play bane since.
Hawk girl 3-7 -This is a hilarious matchup because its like tom and jerry. We are tom and its just funny to try and catch tom with all the obstacles in the way.
Flash 6-4 - The AT wins this for me. With it beating out the RMS flash needs to headbut forward and in this matchup shazam can actually throw projectiles :O !
Green lantern 3-7 - GLs mixups plus his great spacing and zoning tools make this 3-7 for me.
Ares 4-6 - Ares' projectiles (mb and normal) with his trait makes this difficult for shazam. Ares has NO reason to even try to go in.
Deathstroke 2-8 - Worst matchup by FAR. No answer to: low gunshot + mb, high gunshot + mb, ji3 and iags. A combination of these just obliterate shazam. You can't AT in, using teleport is stupid because you're asking to get hit out of it, and the sword spin on wakeup is safe esp with mb thus rendering a knockdown and the vortex useless.
Batman 3-7 - bats bats bats bats bats and more bats. I HATE those bats! Batman is just too good. His pressure game is solid vs shazam and as we doesn't really have a solid AA it makes it too difficult. At full screen the bats, in combination with batarangs that can be MB and push back, make it tough. The random grapple with risk of mb just adds to the pain.
Superman 3-7 - Just watch Rip vs
EGP Wonder_Chef. Superman can run like a little b**ch with even the slightest health lead and zone away. The mb eyes that track don't help and they blow up teleport and AT completely.
NightWing (staff stance) 4-6 - one word (letter and number), d1
Green Arrow 5-5 - Great match with two characters that are quite similar in that they both need to guess. I think this completely depends on reads.
Raven 4-6 - Ive only played this matchup a few times with a really solid raven player and it is not easy. You can be punished for dashing forward for gods sake and if raven has two bars, she can even combo off of it. Shazam only has a dash to get in, and with they being punishable, it pushes it in ravens favour. When shazam is in, I feel like I can really sustain a solid offence (until the round ends that is and the bloody floor becomes a bouncy castle and the opponent goes flying to the other side of the screen).
Aquaman 3-7 - Aquaman plays off waking backwards. This is how SZ was in MK9 and hence why (i think) brady plays him today. My knowledge may be limited, but I have no idea how to get in without using a risky AT. After the patch, this MU, MAY, be a 4-6 but i've left it as 3-7 because it doesnt make too much of a difference for shazam.
Black Adam 3-7 - He has such strong punishes with such high damage and solid zoning that despite shazam being able to put up a solid fight, any wrong read and you're dead. This is in addition to black adams setups etc - when you get hit, you get hit hard.
Sinestro 4-6 - Not only is his zoning so solid, but the stupid stupid stupid stupid claw on wakeup. Can someone explain why that hits on both sides? Blimin' heck!
Doomsday 5-5 - Absolutely trying to keep my personal opinions aside here, this is probably, at the highest possible level, a 5-5. Does anyone know if we have an answer to the trait? The wake-ups are punishable despite me failing BADLY, so the vortex works nice. In my opinion this is a 0-10 for me (not shazam) haha!
Let me know what you guys think. Am I down playing? Or am I being realistic? I love the challenge though in overcoming these match-ups.