And there goes the mentioning of what punishes DS's guns on block. Have you ever stopped to think what the guns punish on block themselves? Blocked Green Lanterns Might, Sinestro boulder, Raven grabs, Aquaman's From the Deep, etc. are ALL punished by quick fire. Does that make them useless moves?
Considering they're all much better moves and net way more damage AND chip than DS's guns on block, no, I think they're quite far from useless. Not to say they're completely useless, but in some match-ups, you can only use them as a really low-damage punish and can never actually use them to zone except for outside of 3/4 screen distance.
Not that it wasn't already easy to get passed DS's zoning pre-patch. Just annoying for people when they first jump into it.
who gives a shit if they can punish deathstroke if deathstroke can punish them too?
When your gunshots only nets you like, 6-16% damage as a punish (based on QF vs LGS and if you burn meter), yet you can take 20% for getting blocked anywhere 3/4 screen and closer for a bar. And then, as icing on the cake, you do even less chip damage... Yeah, I think it makes a big deal what can punish them.
Don't get me wrong, I love Deathstroke, and he's stay'd my main since Day 2. But I really don't think it's productive to pretend his gunshots are still awesome tools outside of a few match-ups. They're actually pretty average now from my experience.
I'm sorry, but what keeps DS even close to the Top 10 with characters like Supes, BA, KF, AM, Batman, GL, WW, DD, Flash, Nightwing, Batgirl, GA, or even Sinestro?