Breakin Wordzz
Best Rengar NA, also ares of world
she cant interupt it with slide. only with mb f3 and superLOL She don't even need to slide to interrupt that.
she cant interupt it with slide. only with mb f3 and superLOL She don't even need to slide to interrupt that.
I was pointing out why its 5-5.Their anti air hit boxes are completely different. And why aren't you acknowledging MBF3 as the answer to joker's jumping? also, I never said that KF wins the post slide guessing game.
Wrong again lolshe cant interupt it with slide. only with mb f3 and super
Please don't bring me into this argument. The point is that you can't really discount the option as being completely un-viable.i practice it, and its pretty easy. you went from i can blow everything up to, if im on point and i have meter and i read mb DE i can MB f3.
To be fair, she can MB F3 it at any range, which Khaotic did to me often.Fine, I'm done explaining this, keep believing you can D2 Joker's J3, that his wakeups are ass or that he gets outzoned/corner game doesn't exist.
It's a shame I'm free to Batman; I wanted to play you in tournament this weekend.Joker's only saving grace in this MU is the post slide guessing game. In addition to getting outzoned, he literally cannot jump at killer frost (MBF3 + D2) without risking 40% into a vortex. not to mention his wakeups are ass.
This logic is flawed.I was pointing out why its 5-5.
I did say that on a read you can anti air him.
The anti air hitboxes don't even matter, if aquaman's 7f d2 which its huge hitbox can't anti air joker on reaction the KF will not do it. Ive heard this arguement from every single char forum and theyre all clueless.
Khatoik, who gave youre free ass Killer Frost permission to make a matchupp chart?
Idk how long I can tolerate you lol. Do you play offline? Everything you've been saying sounds like online tactics.u just proved urself wrong. and theres only 2 frames to do MB f3 so lets hope ur good at it
If you get hit mb f3 while jumping then you either used the wrong normal for the range you're at or got read. there's no way he can anti air you on reaction unlss you got something riskyThis logic is flawed.
AM's anti-air has the highest vertical hitbox of any D2 but it's horizontal range is kind of weak. KF's MB F3 is the opposite. It has as much, if not more, horizontal range than vertical and thanks to the hit of armor you will fall into it regardless of how you space a 1-hit aerial (Unless maybe if you're MMH with trait on coming straight down from an airdash).
i've grinded it out since day one, you need to learn how space your air normals as joker.I probably jumped the gun on the Joker MU. @Fromundaman and I did run the MU a ton this pass weekend. It honestly felt like Frost favor until I got put into the corner or he had the life lead.
I dont see the problem with AAing Joker. I was doing it just fine.
This MU needs to be grinded out more IMO.
If you get hit mb f3 while jumping then you either used the wrong normal for the range you're at or got read. there's no way he can anti air you on reaction unlss you got something risky
Up close in crossup/fake crossup range j2What's the range? I was AAing everyone at CW just fine with d2 and mbf3, including the Joker's jump. But if there's a certain range, I would need to test that.
Yeah, I mentioned that close range crossup jumps were safe.Up close in crossup/fake crossup range j2
far away j3 or close up j3
jump range j1
J3 will win as well. You will see it but won't have time to MB the F3.Yeah, I mentioned that close range crossup jumps were safe.
As for the far away J3, I didn't find a range that beat MB F3, but I'll go mess with that later then.
J1 will win unless read, this is true. It is in fact the basis for one of my setups.
Oh and yes, I'm certain a decent number of the times I got AA'd were on a read, but TBH I *hope* I wasn't being predictable enough with my jumps that every AA was.
But I've played you lol. I'm not making this up. MBF3 is not a read, it's a reaction. And MU numbers are both relative and ambiguous, which is why I've refrained from making one for any of the characters I play. I'm just pointing out the tools KF has to deal with joker's tools.I was pointing out why its 5-5.
I did say that on a read you can anti air him.
The anti air hitboxes don't even matter, if aquaman's 7f d2 which its huge hitbox can't anti air joker on reaction the KF will not do it. Ive heard this arguement from every single char forum and theyre all clueless.
Online I can't do half my combos into setups, I have to use kiddie combos for the floaty online ( Perfect Legend TM )But I've played you lol. I'm not making this up. MBF3 is not a read, it's a reaction. And MU numbers are both relative and ambiguous, which is why I've refrained from making one for any of the characters I play. I'm just pointing out the tools KF has to deal with joker's tools.
Fair enough, but keep in mind that me reacting to online setups is infinitely harder to do than it is offline.Online I can't do half my combos into setups, I have to use kiddie combos
Because Joker's are the best in the game in both speed and advantage and his jump arc is the shorter in the cast.Fair enough, but keep in mind that me reacting to online setups is infinitely harder to do than it is offline.
but if I can react to the rest of the cast's jump ins, air dashes, etc. offline, I see no reason why I can't do the same to joker. but because there is no real joker main offline, i guess there is no real way to find out.
what can interrupt it then besides MB f3/b3 and super?Wrong again lol
what can interrupt it then besides MB f3/b3 and super?
It's no use. He's just as far gone as Ra Helios is.You know there's a training mode right?
please answer me and if u tell me something that can interrupt in besides those two ill stop replyingIt's no use. He's just as far gone as Ra Helios is.
lol daggers. Just daggers alone are MU changing against Shazam. I don't think anything else that either character has completely influences the MU besides meterless vortex being less effective due to Shazam's wakeup and slide blowing up some of Shazam's throw setups off knockdowns.What are the reasons for Shazam losing 4-6?