In here I'm simply going to post anything I find that is either useful, possibly useful, etc...
One of the things I was trying to do last night was get another way in which would make Ermac's TLP safe... but what I found is very unsafe unless it would catch your opponent off-guard because it acts like a mix-up. JiP, 4 (connects as a two-hit combo and pushes them away) , Teleport.
Fun fact: JiP, B1,1,4 ~
ray does (49%) damage with the least amount of hits.
Sorry, I'm no [MENTION=41]Tom Brady[/MENTION] but I'm trying.![Smile :) :)](/styles/default/xenforo/smilies/smile.png)
One of the things I was trying to do last night was get another way in which would make Ermac's TLP safe... but what I found is very unsafe unless it would catch your opponent off-guard because it acts like a mix-up. JiP, 4 (connects as a two-hit combo and pushes them away) , Teleport.
Fun fact: JiP, B1,1,4 ~
![X-Ray :x :x](https://testyourmight.com/styles/default/xenforo/smilies/xray.png)
Sorry, I'm no [MENTION=41]Tom Brady[/MENTION] but I'm trying.
![Smile :) :)](/styles/default/xenforo/smilies/smile.png)