Lots of things wrong in this thread here:
- Sonya players, for the love of CHRIST, please stop downplaying iADK. I've played Blake's Sonya many times, and iADK is not full combo punishable at the lowest level and from the correct spacing. The best you get is a block string or a throw attempt. Morty's much-heralded Sonya guide even says this.
- It's insane to me how Sonya players claim to be able to deal with Kabal's ridiculous zoning, yet are somehow free to a slower, less damaging projectile.
(Kabal gets a full combo + pressure off of an iAGB).
- Once Sonya touches Kitana, Kitana's options are very limited (basically to walking/jumping backward). Poking is out of the question (hello divekick), ducking is ill advised (d1 comes out in 5 frames after msf1), going for b3 gets you ex cartwheeled, etc.). Sonya has an UNIMAGINABLE number of 100% safe options, while Kitana's best play is 1/4 to 3/4 screen away. Even at that space, Sonya has no trouble turtling and/or safe baiting.
- Are we even remembering that Sonya's strings come with free, SAFE, 33/33/33s? Kitana has NONE of that bullshit. If anything, this showdown did nothing but put Sonya players on blast for being too fucking predictable.
The strange thing is that almost all Kitana players I know have played Sonya (Me, Blake, Mr. Mileena, rev0lver, Khaotik) at some point, so we are well aware of the limitations of both characters. This is undoubtedly a 6-4 for Sonya.