Grave__Intent
Death's Trusty Side-Kick!
Yea I think Lex's new buffs are going to make him more viable now. I've seen some good matches with him like EG_Wounder Chef and of course Rev0lv3r. I think Lex has a few "Good" match-ups now.
Lex is so disgusting in the corner. On top of the options you've said, he's got guaranteed MB Orbital Strike against majority of cast that leads back into 50/50, and ambiguous cross ups that put them back in the corner back into 50/50s.We need to be serious here in that Lex has one of the dirtiest corner games in this game right now. As long as we have meter there's like 12 different ways to reset them for guaranteed 50/50's, and guaranteed 13%+ extra on some chars. The options this char has is ridiculous. I love it right now.
Lex always had good matchups haha. I thought he was still viable before, just even more viable now that some of his bad matchups got betterYea I think Lex's new buffs are going to make him more viable now. I've seen some good matches with him like EG_Wounder Chief and of course Rev0lv3r. I think Lex has a few "Good" match-ups now.
Agreed...Lex always had good matchups haha. I thought he was still viable before, just even more viable now that some of his bad matchups got better
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Why Lex's Lab, of course!What stages do you guys like for Lex and why? I've been looking for a stage with a BGB plus some nice throwables? Any recommendations?
On the other hand, I'm considering forgetting about BGB to focus more on pushing my opponent to the corner.
How do y'all feel?
j2 makes it much easier to hit your followup. I do it a lot online because I don't really have a choice lol.Ok I'm planning to play him because this char is actually ridiculously fun to play. I can't believe he is the most underused char.
rev0lver : Except the damages, what is the real difference between ji2 and ji3 before doing 22 mines in combo ?
My favorite is Asylum Mess Hall because of the pig setups. It's not that much in your advantage anywhere else in the stage though. But Lex is dirty with the pig, in offense and defense. Otherwise Fortress is pretty good.What stages do you guys like for Lex and why? I've been looking for a stage with a BGB plus some nice throwables? Any recommendations?
On the other hand, I'm considering forgetting about BGB to focus more on pushing my opponent to the corner.
How do y'all feel?
you and your namesYea I think Lex's new buffs are going to make him more viable now. I've seen some good matches with him like EG_Wounder Chief and of course Rev0lv3r. I think Lex has a few "Good" match-ups now.
Actually, I've found there's another pretty substantial difference between j2 and j3 before a 22j2 makes it much easier to hit your followup. I do it a lot online because I don't really have a choice lol.
Is there a reason you do 22~Trait Dash over 22~Corp Charge, Trait Dash? Or was it purely for testing?How I came to this conclusion: Against Deathstroke set to tech roll and wake-up with sword-flip:
J3-22-trait-dash (blown up by DS wakeup, can't block in time after the dash)
J2-22-trait-dash (safe against DS wakeup, you get level 2 shields, and can dash, and still be able to block the wakeup)
Basically works the same way as Corp Charge- hitting the enemy with it while they're high in the air gives you a ton more hit advantage.
Yeah, it was purely for testing purposes.Is there a reason you do 22~Trait Dash over 22~Corp Charge, Trait Dash? Or was it purely for testing?
But yes you are absolutely correct, Ji2 juggles them higher into the air than Ji3. To be exploited in the ways you mention and differing combos.
LOL..Sorry I didn't know how you spelled ityou and your names
you're too much!
I actually started doing something very similar (Only started using 21 mine a few days ago though, but I like it), but I've been D1>probe then B2>Mine. B2>mine on hit is the dirtiest setup ever. They come out of hitstun on the mine right before it hits. You have time to throw out a F2 that hits at almost the same time as well or a F3 that hits with reverse Earthshaker timing. That said, it gets easier to block when they learn that the mine always hits first, but even then it's not easy.A meter-building block-string I've been using. Interruptable, but not easy to interrupt, risky to interrupt, and will often trade in Lex's favor.
b1 xx probe, 2 xx trait, 21 xx mine
Lmao, I swear I've been doing this, and it almost NEVER gets interrupted.
Especially b1 xx probe. Despite the startup time on probe, they are hesitant to react with the threat of b13 xx full-combo, and if they do react, (assuming you at least got probe out) probe prevents a full combo punish, and in some cases, will give a favorable trade with Corp Charge.
2 xx trait is then really easy because probe generally means they can't even safely d1 Lex's trait away.
So with trait up, 21 xx mine is basically free, as interrupting mine with Lex's trait on is ridiculously risky, and you can actually get mine out even if it is interrupted near the end- tech roll to full combo
Then with mine, we are +20 on block, so that's an extra possible 50/50, with trait still active.
Anyone got anything similar to this? Any variations?
Definitely Fortress of Solitude!What stages do you guys like for Lex and why? I've been looking for a stage with a BGB plus some nice throwables? Any recommendations?
On the other hand, I'm considering forgetting about BGB to focus more on pushing my opponent to the corner.
How do y'all feel?
No, if I do most characters can recover from the probe stun and then hit Lex out of shields before his dash recoversLtLuthor, are you dash canceling your trait charge in that setup?
I think its in lex's favor his trait messes up the teleports mmh has the main thing lex has to worry about is an armored back 3 because its multiple hitsHow does MMH vs Lex go? I feel like Lex Trait helps him out in this matchup.
When fighting MMH, Lex's energy shield trait is his best friend as it nullifies most of MMH's specials, which are mostly 1-hit attacks. Definitely watch for his MBb3 as imblackjames has stated. I would also watch out for his maleability trait that gives him extra reach. His combos may not be too effective against Lex, but with trait his combos can make the footsies game more evenly matched for MMH.How does MMH vs Lex go? I feel like Lex Trait helps him out in this matchup.