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Most technical/Least Technical characters

This looks like the Sareena combo extension loop, but with Beyond Flames instead of the x4 Daggers.

I did not realize KOF was now apparently playable by normal human beings, because I'm old enough to remember the KOF13 combo trials and that one little kid from Morocco who was mopping people with Mr. Karate.

EDIT: Went back to watch the match and I swear the Mandela Effect is real because now the kid was on the French team... :coffee:

easy mistake to make, France has like one of the largest Moroccan and North African diasporas in the world.
but yeah KOF is also bitten by the “let’s make our games more approachable” bug that’s going around. KOF15 is very easy to jump into
 

m0x

Noob
First of all, thanks for this.

I am a Li Mei main, so I probably do not realise why her execution / gameplan is considered high difficulty. Can you explain why?

Also, I have heard lots of people say Cyrax is high, but you list her as mid. I have not played her. Can you give me some of your thoughts?
i too main li, but she's definitely a technical character, given her limited range you need to have your spacing down perfect. punishes are are harder, you have to stagger to not have your gaps exploited, her best attacks (other than 214) are pretty unsafe. and then there's the execution when you do punish, but that's the price you pay for a consistent 450-530 damage for one bar.

I could provide further examples, but the group the grace is the reverse punish EX d,b+3, which no Li Mei player is doing consistently.

Is it even feasible to do consistently online?
i do it often, you just have to call scorp early to really capitalize off it, which i admittedly don't do like 70% if the time so i just get the knockdown
 

superbn0va

Apprentice
@NRS, Kung lao has zero buffs while he really needed them. There are zero finals with Kung lao got a reason.. NRS are like the only developers that give certain characters priority for zero reasons.

They gave him air projectiles that don’t make fking sense, he needs mids, better combos that use no meter or whatsoever.. this is lame..
 
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Eldriken

Life was wasted on you.
@NRS, Kung lao has zero buffs while he really needed them. There are zero finals with Kung lao and still he is untouched.. this proves they hating on certain characters.. Really NRS are the only developers that gives certain characters priority for zero reasons.

they gave him air projectiles that don’t make fking sense, he needs mids, better combos that use no meter or whatsoever.. this is lame..
If Lao needs buffs, then so does Reiko. :cool:
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
easy mistake to make, France has like one of the largest Moroccan and North African diasporas in the world.
but yeah KOF is also bitten by the “let’s make our games more approachable” bug that’s going around. KOF15 is very easy to jump into
It is absolutely crazy how the fighting game makers are all dialing it back in tandem. No one seems to want to make things challenging.

I want Marvel 4 to drop and have the most ridiculous difficulty curve ever seen. Allow Dante to have twice as many special moves, and Zero to have a Lightning Loop inside of his Lightning Loop, m and for there to not be any other stages except for 10 differently colored versions of Winter Wonderland - and everyone will STILL only use the default one in tournament.
 
It is absolutely crazy how the fighting game makers are all dialing it back in tandem. No one seems to want to make things challenging.

I want Marvel 4 to drop and have the most ridiculous difficulty curve ever seen. Allow Dante to have twice as many special moves, and Zero to have a Lightning Loop inside of his Lightning Loop
It’s a strange catch - 22, because if you ask me, I’m not sure any of the games in the latest capcom fighting collection are harder to play than sf vi. I actually do better in ranked mode of those old games (the only game in the collection I have experience in from back in the day is X-men Children of the Atom and a pinch of MVC), but for example marvel super heroes vs capcom or x-men vs street fighter are so easy to pick up. In SF VI I keep forgetting that my opponent can just hold parry when I go for oki. They can go for parry when I go for cross up. let’s say they time the parry perfectly, that still doesn’t give them any frame advantage. What it does give us is a scramble. This feels like busy work if you ask me.

Similarly guilty gear strive has wall breaks so if you get the corner carry and your oki combo it often results in the wall breaking and you get another scramble.
I think SF VI does a better job being a modern fighting game than strive (which dramatically changes from season to season, and the latest season pleases very few people). But in either case I miss the old fighting games.
KOF XV could have been much more popular, I think the gameplay is actually superior to SFVI or Strive but it had broken match making and it frankly looks low budget (even tho they have access to $$ after the Saudi investment).
I’m hoping for the best for the next SNK game.

going back to mortal kombat, if I wanted this game to be more technical I would probably buff movement to allow for more active defense, and I’d do away with the dial a combo system. It’s stupid I have to dial in a whole string and special before I know what my opponent is doing. But that’s balanced by making the defense in MK very passive and movement kind of shitty.

the thing is MK is so fucking cool. I’m old enough to remember when the game came out and the cultural relevance it used to have.

but if I was working at NRS the two things I’d change to make the game more technical is more agile movement for the defender and more hit confirmable offense for the aggressor.

otherwise MK1 is kind of old fashioned which I enjoy. i can’t replicate what dexydawg does with mileena and khameleon although I can execute optimal confirms for ed in sf vi or Millia in strive that I’ve seen in tournament play. The assist system is cool in concept and conceit but in practice it just makes for a developer headache. Ghost Face is such a cool character but because it’s still 1 v 1 we can’t let the infinites rock because that would be unfair. If MK1 was more like a true tag game we could have these awesome OP characters and assists and infinites because everyone has two/three characters.

anyways I do love MK1. But I also see what @M2Dave is saying about how making a 1v1 assist fighter is just making a kusoge that doesn’t cater specifically to tag players or traditional 1v1 fighting game players.

these fighting game developers are all taking risks and changing up their games to put new players and legacy players on equal footing. But at what cost. Honestly I think Guilty Gear AC+R with strive graphics would be a superior guilty gear game to strive, and I think you could say the same for Tekken 6 and SF IV. But I’m 41, haha probably not the player they’re thinking of when they make these games.
 
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m0x

Noob
It is absolutely crazy how the fighting game makers are all dialing it back in tandem. No one seems to want to make things challenging.

I want Marvel 4 to drop and have the most ridiculous difficulty curve ever seen. Allow Dante to have twice as many special moves, and Zero to have a Lightning Loop inside of his Lightning Loop, m and for there to not be any other stages except for 10 differently colored versions of Winter Wonderland - and everyone will STILL only use the default one in tournament.
the thing is, players like us are the minority of who pays for the game. they also want casual players to buy (and hopefully enjoy) the game, especially so since that's where the bulk of the profit comes in. so now they have to dance this dance where it's accessible to casuals and new players while also providing the depth and mechanics that competitive players absolutely need. considering that, and that no other studio seems to have discovered the perfect recipe for that, I think they're doing a pretty good job.


still wish we got a little more attention though. I feel like an only child who just got a new baby sibling and now my parents don't love me anymore.
 

Eldriken

Life was wasted on you.
Reiko did get buffs right? Kung lao has 3 projectiles that when EX’ed don’t do anything different, that’s incomplete and needs to be adressed.
I don't consider the change to his f2 to be a buff at all. I can get 28% for a bar and Kameo off of his f2. Hurray. Tremor recharges too slow for that kind of damage and resource cost.

Other than that, I don't think Reiko has been buffed at all. He got a slight damage scaling nerf after his command grab which thankfully wasn't too bad, but still a nerf nonetheless.

He's had very few changes to his kit. I wonder why Reiko and Noob in particular were targets for this f2 change.