First of all, thanks for this.
I am a Li Mei main, so I probably do not realise why her execution / gameplan is considered high difficulty. Can you explain why?
From what I have seen, Scorpion is still Li Mei's best kameo, but you have to know all the combos and conversions, which are not easy. There is also some decision making involved with regard to the use of super and kameo meter in combos.
Li Mei is also very stubby and susceptible to low poke mashing like General Shao. You can try reacting and whiff punishing with b,f+4, but there is an inherent risk as this move is very unsafe on block. Nonetheless, I feel like Li Mei players are forced to throw out random b,f+4s from time to time because b,f+4 is the only long range, mid-hitting option that she has in the neutral. While the risk is high, so is the reward.
I could provide further examples, but the group the grace is the reverse punish EX d,b+3, which no Li Mei player is doing consistently.
Is it even feasible to do consistently online?
chrisisnice said:
Also, I have heard lots of people say Cyrax is high, but you list her as mid. I have not played her. Can you give me some of your thoughts?
I have not played as Cyrax either, but I can tell that Cyrax requires players to know the combos and setups to win with this character.
However, in the current meta (which will last for another 12 hours as of this post... LOL), there is no reason for "vortex players" to maximize Cyrax when Homelander exists.
Cyrax's win condition is hitting you whereas Homelander's win condition is being next to you.
I have lots more to say, which I will save for the podcast.
I think Lao's reliance on instant air hat and instant dive kick make him higher execution that the majority of the cast. And some of his BnBs are kinda mid range in difficulty.
Perhaps.
There is this Kung Lao/Sektor player named OnlineCale who performs very well in online tournaments.
The gameplay style is entirely atypical of what you would expect from Kung Lao.
I must stop thinking that this game has traditional archetypes, though. LOL.