MortySeinfeld
Warrior
I read your name and for some reason was thinking that would be a perfect name for the new female Bug Character (without the II).dude this quality is way better, thanks!!
I read your name and for some reason was thinking that would be a perfect name for the new female Bug Character (without the II).dude this quality is way better, thanks!!
Dude they already did that pairing with Injustice.Gameplay has the classic Mortal Kombat janky animations. Couple that with interactables, you got yourself a real winner.
My hype for MKX is at an all time low. Previously: 432/10. Currently: 4.4/10. Allow me to break down how 432 went to 4.4:
1) Movement
The biggest difference in terms of fluidity of movement between MK9 and Injustice was the dashing. Specifically, the block dashing. Injustice had predetermined times for how long a character's dash was and you could do nothing while dashing. In MK9, you can interrupt a dash with a block, normal, special, or throw. This allowed for faster paced, fluid movement in battle. Whether you enjoy Injustice, MK9, or both, it's objectively fair to say Injustice moves more like chess - deliberate and obvious, while MK9 moves more like a DOA5. In my opinion, fluid combat generates hype.
While we can't be 100% certain at this point how fluid the combat actually is, if it lends itself to Injustice's style then my 100% certainty of buying an XBox1 + MKX has disappeared. Hype factor: -300.
2) Interactables
Even if we can turn off interactables, the community will have to debate whether or not they are allowed in tournament. This all depends on how powerful they are. If NRS follows the Injustice model, then interactables will be extremely powerful. So strong in fact that characters were balanced around them. This inherently takes focus off of the development of the balance between characters themselves as the game is created with interactables in mind.
I have very little faith in our community to enforce a tournament ruleset that doesn't allow for interactables. Therefore, hype factor: -127.6.
Yes, the character design, visuals, stages, fatalities all look incredible. But if the game itself isn't enjoyable to play...then what's the point? 10 minutes to YouTube all the fatalities and on my way.
Here's hoping I eat my words. Anyone who knows me on here knows how hype I am for Mortal Kombat and knows that these words above were difficult to type...but they're the truth.
dude its one trailer the game isnt out until next year chill
@AK L0rdoftheFLY @AK Pig Of The Hut @Skkra @RedRaptor10 @Eddy Wang your thoughts?
Me to. Awesome when he threw his Ice statue towards ScorpionMaining Sub-Zero again
Boon tweeted that most of the interactables are for stage movement, and the offensive ones are blockable with the block button.I think it LOOKS great, but I don't know about the interacting stages. This is one of the main reasons why I hated Injustice, it just was stupid. I just hope MK doesn't change too much like they did after MK3, which is when the series started declining, until they went back to basics with MK9, and is why I love that game. Don't over complicate this game with stuff like that. There's a reason why MvC and SF stay so popular in the FG community, they don't have any gimmicky shit like that in it.
Again though, I haven't played it, so this is just based on what I saw on the trailer. I will still be buying this game, because I want to support MK and the community. And if it ends up being awesome and the stages aren't that big of an issue. I will be the first to admit I was wrong.
Yup...this is/was me. I was shaking until I saw the swinging and barrel throwing and then I just lost my shit and threw up. However, Ed's "block button" tweet has calmed me down immensly. The Scorp/Sub fight was gorgeous.I feel like interactables being in this game is clouding my judgement, but I don't know what to think. If they're blockable I can probably deal with it.
No one is talking about this.Was that a trait at 0:40?
here you can play this game.My hype for MKX is at an all time low. Previously: 432/10. Currently: 4.4/10. Allow me to break down how 432 went to 4.4:
1) Movement
The biggest difference in terms of fluidity of movement between MK9 and Injustice was the dashing. Specifically, the block dashing. Injustice had predetermined times for how long a character's dash was and you could do nothing while dashing. In MK9, you can interrupt a dash with a block, normal, special, or throw. This allowed for faster paced, fluid movement in battle. Whether you enjoy Injustice, MK9, or both, it's objectively fair to say Injustice moves more like chess - deliberate and obvious, while MK9 moves more like a DOA5. In my opinion, fluid combat generates hype.
While we can't be 100% certain at this point how fluid the combat actually is, if it lends itself to Injustice's style then my 100% certainty of buying an XBox1 + MKX has disappeared. Hype factor: -300.
2) Interactables
Even if we can turn off interactables, the community will have to debate whether or not they are allowed in tournament. This all depends on how powerful they are. If NRS follows the Injustice model, then interactables will be extremely powerful. So strong in fact that characters were balanced around them. This inherently takes focus off of the development of the balance between characters themselves as the game is created with interactables in mind.
I have very little faith in our community to enforce a tournament ruleset that doesn't allow for interactables. Therefore, hype factor: -127.6.
Yes, the character design, visuals, stages, fatalities all look incredible. But if the game itself isn't enjoyable to play...then what's the point? 10 minutes to YouTube all the fatalities and on my way.
Here's hoping I eat my words. Anyone who knows me on here knows how hype I am for Mortal Kombat and knows that these words above were difficult to type...but they're the truth.
@AK L0rdoftheFLY @AK Pig Of The Hut @Skkra @RedRaptor10 @Eddy Wang your thoughts?
YES, the running will implement footsies much betterSub zero has a frost parry? That's tight. Also I'm excited to be playing footsies and not chasing characters down
Also bug lady's strings where her extra limbs come out look tight
I think the only one that perform an IGAU jump was the big guy, the jump from the bug lady could have been some sort of anti air (ala Cyrax). Scorpion and subzero have MK jumping.Stage interactables, Injustice jump.... I'm out