Quan Chihuahua
Noob
What's the reasoning for making Quan's ground burst a low? How much does it help him and why did he need it?
it helps him with mixups mostly:What's the reasoning for making Quan's ground burst a low? How much does it help him and why did he need it?
Ok thanks, sounds like a good change then. I don't like that the EX burst only does 3% now either. How about making it 5% but dropping the regular burst's damage down to 5% too? I like the rune trap so I'd personally prefer the EX rune to stay unblockable.it helps him with mixups mostly:
-b31+2 hits low -> oh, while b3xxRune hits low -> low
-21u3 hits oh and can lead to full combo, while 21xxRune hits low
he needed it because Quan's only really strong tool in MK9 was his Rune Trap, which is now almost gone.
speaking of which, @NSR how about giving ex Rune his damage back while making it hit low? I don't think it would be neither a nerf or a buff, it would just be more fun.
ex rune being unblockable and jailing into another string was quite stupid to begin with honestly, there's wasn't much complaining about it just because quan didn't have much else. besides, MK9 had worse balancing issues.Ok thanks, sounds like a good change then. I don't like that the EX burst only does 3% now either. How about making it 5% but dropping the regular burst's damage down to 5% too? I like the rune trap so I'd personally prefer the EX rune to stay unblockable.
check frontpage for the changes.What is Jade looking like
didn't you remove armor from Kabal's dash? I'm a little ignorant in the matter, but why was that easier?Ok got some good news.
I was able to figure out how to edit reactions in the game.
This means that changes that require reaction edits will be featured come next patch (Kabal's F4 nerf for example) so there may be more character changes than anticipated (I do still plan to include gameplay/system changes mind you) Still though, pretty cool!
On another note, I've been trying to figure out how armor is assigned, so I took a look at the bosses to see if they did anything differently than other characters...and they did.
The way armor is normally assigned for any character is that, there's the attack (typically the chores section of it) in the data 2 part of the script (scripts are extracted into data1, data2, several index tables, the string block, and the tweakvars)
And then there's typically 3 commands assigned: character_set_attack_armor, the twkvar to determine armor duration, (and also depending on the character, an armor damage multiplier (how much damage they take) ), and a set_character_armor_off command.
However, the bosses are unique in that they feature NO tweakvars for adjusting armor duration barring the xray (for Goro/Kintaro) and the spear toss for Kahn.
Taking for example Goro's 1, he has the set armor on and turn armor off commands but that's it. No tweakvar. I was able to remove the armor, though, by turning the set armor command into a turn armor off command, FYI.
Which gave me the idea: "Maybe I can assign those commands by replacing coding and armor will be added where needed", and I tried to do that with Noob's Teleport...and it failed. It either did nothing, or the game crashed.
It's possible because the commands I replaced were from FightEngineScript.mko while the armor commands are taken from FGFightEngineScript.mko. The game maybe was expecting a command from that specific script and not FG. The only command from Noob that's from FGFightEngineScript is teleport_me_in_front_of_enemy. Replacing that causes the game to crash once Noob reaches the top of the screen during the teleport.
Just thought I'd come by and let you guys know what's up as of recently.
Because that was a tweakvar mod. All I did was set the armor duration to 00.
In Goro's 1, I set the command differently.
You'll see regarding Kabal's F4 as well as other character strings. You'll have to wait
Hopefully, less than 6 months. I don't want to take so long in making a new patch again.When do you expect to realising the new patch, like with in 6 months, more less ?
I really wanna get back to it. But i've this problem on my laptop that for some reason the Nvidia GPU is not starting and the game is not lunching. I dont the time sit and mess around with it.Hopefully, less than 6 months. I don't want to take so long in making a new patch again.
Hmm, try this:I really wanna get back to it. But i've this problem on my laptop that for some reason the Nvidia GPU is not starting and the game is not lunching. I dont the time sit and mess around with it.
They are all standalone. You don't need to download the older versions.@NSR hey bro are your patches standalone so I can go and get the latest version and install just that? Or do I need to download previous patches and install them in sequence until I reach the latest version?
I'm looking into hosting some tournaments using your balance patches in the future.
This sounds awesome! Hope to see these MK9:TE tournaments streamed as well.@NSR hey bro are your patches standalone so I can go and get the latest version and install just that? Or do I need to download previous patches and install them in sequence until I reach the latest version?
I'm looking into hosting some tournaments using your balance patches in the future.
thanks and will doI don't have a rough estimate. I'm guessing maybe 2017, IF I had to guess.
Let me know when a tournament will show up!